ID:2065503
![]() Apr 6 2016, 3:46 am
|
|||||||
| |||||||
Currently if we have an opaque, white square object with an overlay in BLEND_MULTIPLY blend mode, any transparent pixels of the overlay will pass through as solid white opaque. There should be a new blend_mode that treats alpha like the other channels so that transparent pixels in overlays are made that transparent in the base object.
|
Copyright © 2025 BYOND Software.
All rights reserved.