Upon upgrading to the latest beta version, if one's icon overlaps a tile with opacity, but is not on that tile, one can see the actual tile the person is standing on. (Sent to me by Alvina Aheiri)
Numbered Steps to Reproduce Problem:
1. Set bound_width/bound_height lower than the visible icon area.
2. Move near a wall (with a door above it???) that has opacity.
Code Snippet (if applicable) to Reproduce Problem:
//This is untested.
bound_width = 1
bound_height = 1
tile.opacity = 1
tile.density = 1
outerTile.opacity = 0
outerTile.density = 0
door.opacity = 1
door.density = 1
Expected Results:
Opacity is respected.
Actual Results:
http://imgur.com/vdVbULZ
Does the problem occur:
Every time? Or how often?
Very often.
In other games?
Not sure, but probably.
In other user accounts?
Yes.
On other computers?
Yes.
When does the problem NOT occur?
Not sure. Presumably when the icon does not overlap.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Does not occur when the server is on the latest stable version. Client doesn't matter, apparently.
Workarounds:
Not sure. I actually did not test this myself, and am reporting it on behalf of someone else.