![](http://files.byondhome.com/Azurift/2016-03/Azurift-0001/ss1.png)
Revised version as per Ghost of ET:
![](http://files.byondhome.com/Azurift/2016-03/Azurift-0001/ss2.png)
ID:2056015
![]() Mar 20 2016, 10:00 am (Edited on Mar 20 2016, 11:21 am)
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I drew a wall that will (hopefully) get used for a game that I have in mind. However, in lieu of typical pixel-art fashion, I took to airbrushing the texture then overlaying the stone block outline over it. I'm hoping to make much of the environment in the same style. What do you guys think?
![]() Revised version as per Ghost of ET: ![]() |
![]() Mar 20 2016, 10:30 am
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It looks like an explosion failed to blow the wall to smithereens.
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Ghost of ET wrote:
It looks like an explosion failed to blow the wall to smithereens. I'll take that as a criticism of the contrast! I revised it so there's less contrast and makes use of more defined outlines that match the sprite better. The updated version is on the first post. Any better? |
I never said it was a bad thing D:!!! That's like history to the wall.
There was a war and they tried to bring down our walls with explosions but they failed nothing can pierce this wall not bombs or wars!! |
Yut Put wrote:
it's a weird style but there's nothing wrong with it. honestly your best bet is to do a lot more work for your game before posting assets for criticism; the people who get caught up posting every other asset they make on the forums usually have a hard time making progress Speaking of assets, I'm willing to shamelessly advertise some free resources. They make for great placeholders! |
Yut Put wrote:
it's a weird style but there's nothing wrong with it. honestly your best bet is to do a lot more work for your game before posting assets for criticism; the people who get caught up posting every other asset they make on the forums usually have a hard time making progress I definitely agree with you, but the issue I have with it is that the style is so different from other pieces I've made. Airbrushing is practically a cardinal sin in pixel art, so you can understand my skepticism about implementing this. Just feels a little weird, is all. |
honestly, one of the most important things in pixel art is consistency. as long as everything has the same style, you'll have that going for you at the very least.
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Clearly this is heading towards a Shingeki No Kyojin(Attack of Giants) fan project.
The direction, and texture of the wall says it all. |
Take out the black outlines, it's a no no for pixel art in most cases. Try working on a light source, seems like you're mistaking texture for light source here. I think the problem with the light source confuses the dimensions a bit, because im wondering if there's a walkway at the top, but visually it appears as a different style of bricks rather than the top of the wall.
The airbrushing isn't bad, at least, just try to work out some of the fundamentals and you may have a winner, keep at it. |
tex·ture
ˈteksCHÉâ„¢r/Submit noun 1. the feel, appearance, or consistency of a surface or a substance. |
Reformist wrote:
Narto is the 7th Hokage ya dingus. bs Minato is the only hokage QQ Long live minato QQ |