ID:2054167
![]() Mar 17 2016, 9:25 am
|
|||||||
Resolved
| |||||||
Space Station 13 uses pixel offsets on wall-mounted objects to determine which side they're visible from. Improved visibility code could ruin that effect, so atoms need a way to avoid it.
|
![]() Mar 17 2016, 9:29 am
|
|
Lummox JR resolved issue with message:
|
Clusterfack wrote:
I should ask now, how does this interact with SEE_PIXEL? It doesn't. An object with TILE_BOUND will either be visible or invisible depending on whether its tile is obscured or not. This is mainly designed for things like SS13's wall-mounted objects that actually exist on the floor next to the wall. |