In order to make sure Land of Fire's story is told, we had to make sure the scenes were set, and had proper dialogue systems to in company. If you become immersed, we are doing our job!
Sadly I have to hold back on sharing the details. Pixelcomet wants the story to be fresh from the start.
![](http://puu.sh/nHODW/9e40d7d9d7.gif)
![](http://puu.sh/nFZ6x/526af77e93.png)
Just to clarify, while we do have plans on giving each player a unique experience in the world of LoF, the player will be playing the role of the main character throughout the story (to a certain degree).
But anyway, now the scenes are set up, which by the way will be polished up even further to see how much more they can be spiced up. Onto dialogue, Pixelcomet have worked on turning concept into portraits, and they look absolutely fantastic in game!
![](http://puu.sh/nIblT/f07b6d5e84.png)
![](http://puu.sh/nFUOS/61cff5575b.png)
![](http://puu.sh/nIbHH/db99a35fc5.png)
![](http://puu.sh/nIbDo/fc1aaea4f7.png)
Here's a video showing it all come together. The dialogue shown here isn't from the story line at all and is actually referenced from another game! +100 internet points to whoever can point it out!
The music used here is temporary and not from LoF, I've been working with a composer and working on setting up tracks for all the scenes! He's already done an incredible job for the character creation track.
I have also been working on redoing a lot of the interface and moving them from skins to planes, but it's moving along.
We'll have a lot of really great stuff to display next week especially with how smoothly things are moving along! Make sure to also check these out.
![](http://puu.sh/nIcFd/d453dbc892.gif)
(this may or may not be a creature you fight in the tutorial stages)
![](http://puu.sh/nIbSo/c61c690ff6.png)
![](http://puu.sh/nIc75/beab8a4274.png)
![](http://puu.sh/nIc8g/aea1e7b08b.png)