Numbered Steps to Reproduce Problem: Just create some objects, add them to the client screen and you'll notice you don't see them.
Code Snippet (if applicable) to Reproduce Problem:
#define CPU_CHECK
#ifdef CPU_CHECK
var/cpu_reading_total = 0
var/cpu_count = 0
var/cpu_average = 0
client/New()
..()
var
obj/o = new/obj { maptext_width = 256; maptext_height = 128; screen_loc = "WEST+1,SOUTH+2"; layer = 100}
obj/p = new/obj { maptext_width = 256; maptext_height = 128; screen_loc = "WEST+1,SOUTH+1"; layer = 100}
screen.Add(o, p)
spawn()
while(src)
cpu_reading_total += world.cpu
cpu_count++
o.maptext = "<font size=+1 color=white><strong>CPU: [world.cpu]</strong></font>"
p.maptext = "<font size=+1 color=white><strong>CPU Average: [round(cpu_reading_total / cpu_count,0.01)]</strong></font>"
sleep(0.25)
#endif
Expected Results: For the maptext to be visible.
Actual Results: The maptext is not visible.
Does the problem occur:
Every time? Or how often? Every time.
In other games? All projects.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur? It doesn't.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
510.1323 worked fine.
Workarounds: N/A