Hello, I was wondering if anyone could lead me in the right direction to make a character's icon grow. I honestly would not like to re-icon the base and overlays to be bigger and would just like them to go from 32x32 to 64x64. It is a growing ability that makes the player grow. I tried using bound, but it did not grow. Anyway to make this work?
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Better still, you can use animate() to make it grow gradually instead of instantly, for a better effect.
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i tried transforming bit by bit each second and it was choppy how would I use animate() to fix it?
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mob/verb/MakeMeBig() OR mob/verb/MakeMeBig() |
In response to Dayvon64
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Currently, animations can't play any faster than your world.fps, which defaults to 10 frames per second (25 if you count the auto-generated code). I recommend at least 30 frames per second for 2D games. Higher always looks better, but the way BYOND handles it, higher framerates use more CPU.
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I think what you want to try is using transform.