Problem description:
Anyone have any tips on how to implement a working circular collision model for pixel movement?
Copyright © 2025 BYOND Software.
All rights reserved.
Problem description:
Anyone have any tips on how to implement a working circular collision model for pixel movement? |
Essentially you'd figure out how to create a "circle" shape with varying bound sets.
I'm not 100% certain if that's the way the bounds list works, but I imagine so.