Descriptive Problem Summary:
When you create a new icon file of size greater than 32x32 and save and compile your project with the .dmi file empty, if you close the porject and reopen the .dmi will have the transparency in the palette replaced with black.
Numbered Steps to Reproduce Problem:
1. Create a new environment
2. Create a new icon file with a size greater than 64x64
3. Save your file
4. Compile your project
5. Close your project
6. Open your project
7. Notice that there is now a new icon in the icon file that is all black (although it appears transparent in the overview of the icon file) and the transparency part palette has been replaced by black.
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
The icon keeps its transparency
Actual Results:
Transparency is replaced by black
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
If you make an icon in the icon file before saving & compiling.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Unsure, have yet to test.
Workarounds:
Make sure to make any icon in the icon file before saving & compiling.
ID:2046878
Mar 3 2016, 1:05 pm
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Not a bug
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