What does your debugging process look like when creating a web client based game and you need to frequently run through your code?
I am hosting the server through dream daemon and then playing the game through byond.com/play/embed/localhost:[port] - however, I must stop dream daemon, recompile and then launch the dmb again in order to reflect any changes.
Is there a better way to do this? Can I create a pre/post build command to stop and start web daemon respectively between compiles?
Is there a better way to approach testing web client based UI?
Thank you for your help.
I believe simply updating the code and Reboot()ing the world through runtime should make the process smoother.
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In response to FKI
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FKI wrote:
I don't think I follow; the process is the same for both the client (Dreamseeker) and the Webclient. (However, I don't recall if the Webclient automatically reconnects.) With Dream Seeker I can press Build -> Run and it will open. However, for every iteration with the Web Client I have to Build -> Compile and then load the world via Dream Daemon and then open my web browser and refresh the page. Ishuri Wrote: I believe simply updating the code and Reboot()ing the world through runtime should make the process smoother. Thank you I will give that a try. |
I don't think I follow; the process is the same for both the client (Dreamseeker) and the Webclient. (However, I don't recall if the Webclient automatically reconnects.)