Descriptive Problem Summary:
Byond ticks just all up and stopped, no map updates, no sleep proc processing (even new ones)
We had this before on the server but i never was around to see, i was testing a code change to make our controller use tick_usage to avoid overrunning a tick. and it triggered.
Symptoms:
No stat panel updates
No map updates
DD -> Players -> Send Announcement doesn't work.
Usr << "Msg" does work
Browse() does work (how I was able to figure out that the ticker wasn't ticking at all, and this wasn't just a map update thing)
Verbs seem to work.
Slept procs don't wake up.
Onclick event for items in the stat panel seem to work.
The moment a client disconnects and reconnects (or maybe just connects) it solves itself.
ID:2031226
Feb 6 2016, 2:21 am
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Feb 6 2016, 2:24 am
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We do set world.sleep_offline once world initialization has finished and we set all our stuff up, so that MIGHT be related.
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