I fixed a few gamebreaking bugs and added one new feature. A new particle variable 'begin_life' which is set to the frame of the animation during which the particle was created. This allows you to set other particle initiation variables based on creation time.
The gifs really don't show off the effect well at all and the timing is off. Check out the dmi files to see them much higher quality.
http://files.byondhome.com/Flick/p_doublespin.dmi
http://files.byondhome.com/Flick/quadspinner.dmi
ID:2029533
Feb 3 2016, 1:13 pm (Edited on Feb 3 2016, 1:26 pm)
|
|
Feb 3 2016, 1:16 pm
|
|
Sick!
|
In response to Ghost of ET
|
|
GreatPirateEra wrote:
Sick! Ghost of ET wrote: 10/10 |
In response to Colesprite
|
|
Colesprite wrote:
GreatPirateEra wrote: |
In response to Flick
|
|
Flick wrote:
I like the flamethrower look. A M E R I C A M E R I C A |
In response to Flick
|
|
Flick wrote:
A somewhat more traditional flamethrower... could also be water spray for a firefighter type game too. good stuff, Flick! |