First Problem
So, I've been hoping to use ShadowDrake's sd_Alert library to avoid using the ugly looking built in one and because his comes with a lot more functionality. Problem is however, any time I actually try to use it, the alert itself seems to crash - even in just simple tests. The library itself works completely fine in its demo and even works if I uninclude my own interface file, but otherwise it just appears as a window with a blank white screen where the text and options should be. I'm not exactly sure why it's doing this and not playing with my interface file, so any insight into that or workarounds would be helpful.
Second Problem
I'm using Foomer's Sound System library for the sake of both sound effects and background music in the game. The sound effects work fine, however the I can't get the background music to play no matter what. I've tried taking out the interface as well with this, in hopes I would be able to see if its a common issue but no luck. I've placed my sound files into the library and made some code in his "example" file to play the music precisely as I'm trying to in my game, and it works fine. In my project however, it still fails to work and this has left me at a complete lost.
Code:
mob/proc/BGMusic(var/Location)
var/Sound
switch(Location)
if("Wanton")
Sound = 'Forest Background Music.ogg'
else
Sound = 'City Background Music.ogg'
src.client.sound_system.AlterMusic(Sound)
As of when I initially posted this, I did so via my phone as my internet is currently having issues and I had to resort to using my phone's data to do this so I can hopefully resolve these issues (this was a last resort if I couldn't get it done on my own). So I apologize if something wasn't correctly explained or for typos (autocorrect) in advance.