The problem is the map i'm trying to make a copy of is not copying exactly the map I coded it to copy if on an icon file that I had there there's more than 1 state it will use any of the states changing all the icons.. also it doesn't copy the mobs or objs on the map i coded to copy.. Anyone could help me? maybe I'm using the lib wrong.
Code:
var
const
CUTSCENE_Z = 3
var/Map/cutscene_map = maps.copy(CUTSCENE_Z)
mob
proc
start_tutorial()
for(var/mob/actor/Tutorial_Master in cutscene_map.objects)
spawn()
Tutorial_Master.cutscene()
//Create stuff here
src.loc=locate(30,8,cutscene_map.z)
cutscene_map.repop()
start_tutorial()
cutscene_map.free()
How the original map(the one supposed to be copied looks)
How it looks after you login and create
I'm trying to make the player after creating its character they go to an instancing map where a "mini scene" takes place. Also I have a question if multiple players create at the same time is there a possibility that they go to the same instance map? if so how could I stop it? Any help is appreciated