Crash with image animation where time=0
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Resolved
animate() could sometimes cause a crash on the client when the first animation had time=0. Additionally, it did not behave correctly in these cases where loop was set.
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BYOND Version: | 509 |
Operating System: | N/A |
Web Browser: | N/A |
Applies to: | Dream Daemon & Dream Seeker |
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Status: |
Resolved (509.1319)
This issue has been resolved.
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(Posted by Lummox JR on behalf of Lige.)
Descriptive Problem Summary:
Animating an /image with time=0 in the first stage of animation causes a crash on the client.
Code Snippet (if applicable) to Reproduce Problem:
var/image/I = new animate(I, transform = null, time = 0) animate(transform = matrix()*2, time = 5)
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