mob
Login()
world << "[src] has joined the game!"
Problem description: I just want to change the message when a player logins to the above. Do I have to add ..() in the login override so that if functions as normal? Before or after the message or doesn't it matter? Thanks
..() is the supercall. It calls the last override of the same function. That means it looks for a previous override in the same object prototype, or the last override (compilation order) found from the parent object.
In the case of the first override, ..() will call the default behavior, because you are overriding the default behavior with the first override.