Game crashes when using too many numbers for color matrix.
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
mob/verb/testCrash()
client.color = list(1,0,0,0,0,
2,0,0,0,0,
3,0,0,0,0,
4,0,0,0,0,
5,0,0,0,0,)
Expected Results:
Actual Results:
Crash
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds: