Copied from here.
I would like to be able to specify the image used in the BYOND connection splashscreen when connecting a user to a new world via link().
ID:199860
Jan 25 2012, 6:02 pm
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Fixed, thanks.
And I disagree with using the hub, since not all games have or use the hub. The image should be a part of the games resources. |
In response to EmpirezTeam
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EmpirezTeam wrote:
My name is EmpirezTeam and I approve this request. Well now I have to disapprove of this on principle. ..okay just kidding, but seriously this would be a nice member feature to silence the people upset about the loss of blogs. |
In response to Flame Sage
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Flame Sage wrote:
Your link appears to be broken. This. If not then Airjoe's concept is nice too. |
In response to Flame Sage
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Flame Sage wrote:
Perhaps a world variable? I think this might be a better solution than uploading an image to the hub? |
Why a world variable?
The image should exist on the world sending the user, not the world receiving the user. The point is that the resource is already there for the splash screen. You shouldn't have to download a resource so you can display a splash screen that shows downloading of other resources. |
I think the image should actually be uploaded to the game's BYOND hub and be displayed whenever a user connects to the game.