When performing animate() on an object with an /image tied to it, the interpolation effects will not apply to the hooked images as well as the object itself. The following code worked fine in 1315 but now does not work in 1316.
Code Snippet (if applicable) to Reproduce Problem:
target_indicator = new()
target_indicator.loc = target.loc
target.anchored.Add(target_indicator)
target_indicator.anchored_to = target
var/image/target_image = image('target.dmi', target_indicator, icon_state = "enemy", layer=TAR_LAYER)
target_indicator.alpha = 0
src << target_image
animate(target_indicator, alpha = 255, time = 3)