Version 7.1
-Fixed Hanataro Bankai
-Heal Attack now works properly
-Spectate no longer requires a separate popup confirmation (can type name into input bar)
-Removed Passive Knockback from Fullbring tree
-Added Damage Reflect to the Fullbring tree
-Multi-projectile attacks(Haien, etc) now do damage properly
-Inoue Shield exposes its roll
-New Skill Mutations that probably work
-Cero no longer fires twice
-Added a variety of new spawn locations.
-Buffed Weak-Medium-Strong Arrancar forms.
-Quincy skilltree is more responsive
-Quincies can now colour their Reiryoku; the base colour is aqua.
-Increased likelihood of Berserk Vaizard potential
-Dropping an item now returns the cursor to system cusror.
-Healing mechanisms have been changed:
-Healing skills automatically heal when you face a target and use a technique.
-Healing skills expose their rolls if rolls are enabled.
-Weak-Medium-Strong Arrancar forms can now unlock Ress.
-Kidou Mastery no longer influences reiryoku cost.
-Can now invest skill points in techniques and not just stats:
-Techniques can be mastered at a ratio of 1sp : 1%
-After being mastered, points can be invested in techniques for a higher damager modifier.
-It will alaways cost between 50sp and 400sp for +1 damage modifier, even at the later levels.
-Increasing power will also increase Reiryoku cost.
-Not every skill may be levelable this way.
-Due to visual terribleness (a result of magnification), the Mantis Hollow is no longer available as a Medium Hollow form.
-Added Crocea Mors Shinigami release
-Humans can now be put through the Vaizard test
-Removed Human Leader verbs as they were outdated
-Fixed Last Resort and Segunda not providing rolls
-Last Resort and Segunda now buffed to provide Shikai-level boost to all stats
-You now get the right passives if you have Koten Zanshun and Santen Kesshun
-No longer see the Fullbring skill tree if you are a Shinigami Rep
-Can raise health in Health Manipulation by inputting a negative number.
-Added Reiryoku Manipulation: it is Health Manipulation but for Reiryoku. Allows additive and negative numbers.
-Hide ICP now has an icon
-New Effects system
-Effects are now more in line with the Status Effects page:
-Burn prevents healing
-Being burned 3 times within 3 turns triggers Immolation status effect
-Healing removes one instance of Burn
-Healing sets Immolation to two burn instances
-Poison is additive and any additional poison instances added within 3 turns increase the damage and reset the timer
-Bleed now drains health according to the power of the skill used
-Players only take damage from status effects if they pass their turn; this is different in PVP mode.
-Shikai/Bankai/Ress now restore health if you are damaged. They restore you to 50%/75%/80% of your health respectively.
-Fixed dialogue markers(both quotations and apostrophes) preventing a proper read of your figure application. This means that you can now edit your application properly.
This list may be updated in the coming days, though as is it seems unlikely that next wipe will have any features that are not already on the list.
Remember to check out the BRT Release Competition and to submit any ideas you might have: whichever release wins will be added to the game, complete with icons!
ID:1996903
Dec 12 2015, 3:48 pm (Edited on Dec 18 2015, 7:58 pm)
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All 7.2 sub-versions are in this post.
V 7.21 -The Roleplay Box input now automatically focuses (you no longer have to click in the box manually) -Airide Limit Break has been buffed; now lasts up to 5 turns -Limit Break is now a status effect (applies to Segunda, Last Resort, and Limit Break) -Shell Guard has been changed: it now increases all Defence rolls by 20% for up to two turns (scales to mastery) V 7.22 -No longer need to refresh interface to see the effects of High Speed Regeneration and Reiryoku Absorption after using the Turn function -Sword Skill and Hand to Hand no longer level up when you attack NPCs -Sword Skill and Hand to Hand now cap at 10 as they were supposed to. -New logging for Skill Power -All skill power investments now return statpoints to you if skills hit their cap in the process of leveling up. -Save proc no longer crashes (this should fix the rollback issue players are reporting) V 7.23 -Giving a skill mutation now gives the proper name -Mutations now save properly and load -Changed the way ICP calls are handled internally -Level requirement for Full Shinigami changed from 4 to 3 -Manipulate Health, Manipulate Reiryoku, and Progress Turn are now on 5 second cooldowns -High Speed Movement abilities(Shunpo, Sonido) no longer have a level requirement on them -Arrancar no longer receive Sonido for free; they must now have Sonido Mastery 1 -Shinigami and Humans now need Flash Step Expert 1 to unlock Shunpo (was previously Runner 3) -Aizen Portals now lead to all realms -Portable Senkaimon now only leads to Earth and Soul Society. -Can no longer take T2 passives without having the required T1 -High level admin command to see spawn points |
V 7.3
-Can no longer double click on the RP button -Quincy Glove is automatically equipped when you become a Quincy -View size is, by default, 9. This can be adjusted in the Options menu; this option resets on login. -Can no longer level up Quincy Shoot Arrow -Can now post the balance in OOC by outputting ~balance to OOC -Turn progression now outputs the correct amount of healing done. -High Speed Regeneration no longer heals you if you suffer from the Burn status -Bleed status no longer inflicts the total damage value of the initial attack (now only the modifier, as initially intended) -Wind Blast now exposes its roll -Darkness tiles added to Admin creation (under /testobj/) -Quincy Silver Tube Skills now roll -Quincy Skill Tree more responsive -Changing SUBRANK variable to a number provides a boost to all stats of that number. -Players in states longer restore to percentage of HP when Stat Comparison takes place -Hollow players can no longer take both Hierro and High Speed Regeneration -Admins can now mute by outputting ~mute [name] [time] to OOC -Fixed runtime errors relating to projectiles -Added gold, hot pink, and steel colours to colour selection for roleplays. -Profile lookups in OOC can be truncated(~profile Insid returns the profile for InsidPro) -Changes to Balance mechanic: -Player Hollow scale in power as the balance becomes more corrupt or pure(at a ratio of 1% per 10 kills) -Missions can only be done on Earth -Hollow Kills only count towards the balance on Earth -Balance: -Shinigami and Hollow now need to invest a passive point into the Second Wind passive to receive health on State activation -This is at a rate of 15:1 in Shikai, 20:1 in Ress and Bankai -Second Wind is only available for Shinigami at level 4, and for Hollow at Arrancar -Hollow: -Bala now rolls twice -Bala roll reduction from -8 to -10 -Bala reiryoku cost from 3 to 8 (as it rolls twice) -Bala is no longer levelable -Quincy -Shoot Arrow Reiryoku cost from 0 to 2 -Arrow Burst cost from 8 to 12 -Arrow Burst rolls four times |
V 7.4 |
V 7.41 |
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Version 7.53 (Official)
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7.7
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7.8
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V7.8K
-Byakuya now spawns less petals (only 9 petals in Shikai and Bankai) -Byakuya Petals now disposed of properly in Bankai -Chire now has an AP Cost of 1.01 -Petal damage rescaled to 70% of Reiryoku Level and Boost in Bankai, 45% in Shikai -Respira works as above, but with 80% of Strength Defence level -Evasion rolls should now output success if equal to the enemy damage roll -Speed Demon now requires level 5 -Yumichika Reiryoku Steal changed from 1-3 to 3-6 -Yumichika Bankai Reiryoku Steal from +2 to +3 -Zaraki AOE now outputs damage correctly -Zaraki AOE nerfed: damage is now Reiatsu divided by 3 -Critical attacks no longer boost whole damage by *1.5 Instead, critical attacks multiply Stat Level + Random Level by 1.5; boosted damage is left untouched -Big Gillian is now retained through Arrancar -Jab and Serene Sword Slash should now be working properly for Melee Fullbrings -Speed Demon boosts evasion by +1 (from +2) -Raikouhou should now work properly |
-Can now read profiles by inputting ~profile name (e.g ~profile InsidPro) to ooc
-Can now read the story by inputting ~story to OOC
-Can now read the login message by inputting ~login to OOC
-Can now post a link to the combat rules by inputting ~crules to OOC
-Can now post a link to the effects page by inputting ~effects to OOC
-Can now post a link to the changelog by inputting ~changelog to OOC
-You now will always receive stat comparisons upon double clicking somebody; this applies primarily to the Double Click setting under roleplay-options.
-Enforcers now have access to the Read Logs command
-Unpurified now changes when Fullbring kill NPC Hollow
-Admins can now refresh available spawn points in code (Creating a spawn point only works when you select to create a spawn where you are, not where you click/move).
-Only True Coded Admins (that can not be removed from the game) can view mutations
-Admins can now modify the mutations on a skill(to those that inflict Status Effects, not modify the skill power or cost)
-Passive Tree no longer requires players have High Stamina.
-Unarmed now caps at 5
-New Unarmed passives for Shinigami and Airide
-Added Freeze effect: lasts for five turns, each instance will decrease your evasion/initiative rolls by 1. It can not be healed and must naturally tick off by passing turns.
-Skill Power now prioritises mastery of skills before roll power
-Health and Reiryoku manipulation now work as intended
-Vai Ress now increases EVA/INIT by +3
-Vaizards no longer get +3 passives from the start: they must now berserk for those extra passive points
-Can now view the Login Message via the General Options menu
-Can upgrade your Hand to Hand/Sword Skill passive skills to increase the amount of damage you do.
-Last Resort now increases EVA/INIT by +6
-New Passive to increase likelihood of applying a Status Effect(33% to 50%). This only applies to status effects applied by using a technique on a player. Requirement: BL2
-T2 Mutations that increase/decrease damage done with/without a weapon
-T3 Mutation to increase EVA/INIT by +2
-T3 Mutation that increased EVA/INIT by +3 now gives +4 EVA/INIT
-T4 Mutation to increase EVA/INIT by +5-6
-T4 Mutation to increase offence rolls by +6
-T4 Mutation to increase defence rolls by +6
-Skills can now be levelled up a maximum of 30 times. When a skill has reached max level, it will no longer appear in the list.
-Increasing the Skill Power of Draw now increases the power of the skills drawn.
-Dodge on the Fullbring Skill tree now provides +5 EVA and INIT
-Fullbringer T4 requirement is now a static level 6
-New creation option for admins: flowers
-Missions have been buffed, now giving between 35SP and 205SP
-Hollow poison now properly inflicts the status effect.
-Substantially changed the way that passives are handled internally; this revision includes updated descriptions and limits for all passives. Non-functional passives now also have use.
-New RP Box
-This RP Box will save your roleplays in the event that you are disconnected.
-It will automatically save your roleplays every fifteen seconds you have the box open.
-You have the ability to toggle between the default input and the new custom RP Box.
-There is no functional difference aside from the ability to preserve roleplays in the case of abrupt disconnection.
Balance:
Fullbring:
-Shell has been rescaled:
-6/8/10/14/16 defence bonus to 5/8/10/12/15 defence bonus
-0/0/4/6/8 strength bonus to 0/0/2/5/8 strength bonus
-Shell no longer boosts Reiryoku Strength
-Luck Draw reiryoku requirement from 7 to 4
-Airide Shatter Fist now inflicts poison for two turns.