obj
Tail
icon='yoyo.dmi'
icon_state = "tail"
layer = MOB_LAYER+1
New()
..()
spawn(8)
del(src)
obj
yoyobeam
icon = 'yoyo.dmi'
icon_state = "head"
layer = 100
density = 1
Bump(A)
if(istype(A,/turf/))
var/turf/T = A
if(T.density)
del(src)
if(istype(A,/obj/))
del(src)
if(ismob(A))
var/mob/M = A
var/damage = 20
M.health -= damage
world <<"[M] got hit for [damage] damage!"
del (src)
Move()
var/K = new/obj/Tail(src.loc)
K:dir = src.dir
..()
obj
yoyo
verb
Shot()
var/obj/yoyobeam/K = new /obj/yoyobeam
if(src.dir == NORTH)
K.loc = locate(usr.x,usr.y+1,usr.z)
if(src.dir == SOUTH)
K.loc = locate(usr.x,usr.y-1,usr.z)
if(src.dir == EAST)
K.loc = locate(usr.x+1,usr.y,usr.z)
if(src.dir == WEST)
K.loc = locate(usr.x-1,usr.y,usr.z)
K.dir = usr.dir
K.name=usr.name
walk(K,usr.dir,2)
spawn(16)
del(K)
Problem description:
The "beam" is being shot under my character(usr.y-1) in east/west and north
Look at this carefully, it's a fairly easy problem to fix.