New Soldier Skills - The Soldier base class has received 9 new skills, including 2 main class only skills.
Soldier Skill Adjustments
- Shinken
- Updated to the new Power formula.
- FP scaling adjusted.
- Damage is now always WPN Power + STR + bonus damage.
- Projectile now appears behind targetted tile.
- Projectile travel base range is now doubled if no attack target is selected.
- Gained Charging Strike bonus effect.
- Galren, Talvyd, and Redgull Elemental Impact versions have new, unique effects.
- Charge
- Now costs 1M.
- New animation while moving under its effect.
- Turnover
- Updated to the new Power formula.
- No longer knocks down by default.
- FP cost slightly increased.
- Gained Charging Strike bonus effect.
- Turning over a target onto a field object will activate 'on hit' effects it may have, similar to if it collided with them via Air Pressure.
- Thousand Stab
- Updated to new Power formula.
- FP cost adjusted.
- Charging Strike version cannot trigger Evasion.
- Is now Elemental Compatible.
- Roundtrip
- Updated to the new Power formula.
- FP cost adjusted.
- Total damage is now 100% STR + WPN Power + 2liRank.
- Gained Charging Strike bonus effect.
- Redgull version can now lightning crit instead of dealing flat damage on the return trip.
- Mad Chop
- FP cost increased.
- Can only be used once per round.
- Changed to deal a flat damage amount over a variable amount of hits; the damage is now STR + WPN Power, and deals 1% bonus damage for every 1% of HP you are missing.
- Gained Charging Strike bonus effect.
- Fortitude
- HP per Rank increased to 15.
Adjusted - Footstep sound effects now play in battle.
Adjusted - Got rid of pointless 'learn skill' text in many skill's rank 1 description.
Adjusted - Banquet now restores a minimum of 10 Essence when it successfully connects.
li Bug Fixes
- Gust Arrows no longer increase the range of Cripple Arm/Leg if used by a Gun weapon.
- Cripple Arm now applies its proper status LV.
- Cleanse Body now properly removes Celsius Shell and Cripple Leg.
- Cripple Arm should now properly remove sub-weapon use.
- Ice Arrows now has the proper damage value of Rankli2 on hit.
- Pulling Shot will no longer use the wrong weapon for the attack while you have Ambidexterity toggled on.
- Rare issues such as involving Menov's Fang expiring before Poison damage is applied and not receiving its bonus for the last round in certain conditions should no longer occur.
- Healing Legacy now properly doubles Healing Discharge's bonus heal.
- Invocation (the talent) now works properly instead of doing nothing.
- Guilds created prior to the member limit increase could not benefit from it, but will be able to now.
- Aliagmato now properly gets its bonus range from having only one Bonded Youkai.
- Dagger Dance works again.
- Hitting cancel while using Movement will no longer cancel the movement action.
- Skills with multiple weapon classes weren't properly receiving the Power bonus from weapons in the skill damage calculation.