New Archer Skills - The Archer base class has received 8 new skills, including 2 main class only skills.
Archer Skill Adjustments
- Starbow
- Updated to the new Power formula.
- New animation effect.
- Snake Shot
- FP cost reduced.
- Bonus damage scales higher.
- Poison LV scales higher.
- New sound effect and animation.
- Aerial Razor
- Updated to the new Power formula.
- Now scales with 100% STR.
- Bonus damage scales higher.
- Defense reduction scales higher.
- New animation and sound effect.
- Pulling Shot
- FP cost reduced.
- Bonus damage scales higher.
- Range increased to 6.
- New animation and sound effect.
- Longdraw
- FP scales less.
- Momentum cost reduced at higher ranks.
- Range buff increased to 4.
- Now also affects all Archer Offensive skills, excluding Aerial Razor.
- Warning Shot
- Range is now equal to your weapon's attack range.
- Nest
- Defense bonus increased.
- Now includes a priority reduction versus monsters while inside the Nest. (Previously did nothing, despite the description.)
- Now reduces the FP cost of all Archer skills by 25% while inside the Nest.
- New animation when placed.
- Fortune Wind
- New status and secondary activation animation.
Adjusted - Changed the default arrow icon for bow attacks.
Adjusted - Dagger Dance no longer reduces the durability of the other weapon during the secondary attack.
Adjusted - Dagger Dance now only applies within melee range, and the description has been updated to include its incompatibility with mutated guns.
Adjusted - Charm's 'throw yourself in the way' effect will no longer trigger when the causer takes status damage.
Adjusted - Knockdown's penalty to Evade has been lowered to 37/25/12%, based on armor type.
Adjusted - Snake Dancer will no longer trigger if you are Knocked Down or Blinded.
Adjusted - Thick Vines now cause movement impairment similar to ice sheets (except they don't break when stepped on).
* Bug Fixes
- Mortissimo and Corvis Cannon's bonus damage are not unresistable, as stated in the description.
- Gust traps now deal damage before knocking enemies away.
- Weapons mutated into axes should now properly benefit from Berserker Shell.
- Dagger Dance's damage reduction percentage was off by 5% at all ranks.
- Charm will no longer cause you to throw yourself in the way of damage for anyone but the causer.
- Dark Invasion should no longer break if you have Ambidexterity enabled.
- Iahsus will no longer refuse to be orange during Motivated moods on the laplaceNET menu screen.