ID:19861
 
Private testing has been going extremely well. Based upon the excellent bug reports that I've been receiving from the testers, I've managed to release a new testing compile of the game almost every single day for the past week.

Aside from hunting for bugs and balance issues, the private testers have also been giving their input on the game itself and features that they'd like to see implemented. From something as simple as adding signs to the front of buildings for identification (a Blacksmith sign, Inn sign etc.) to making the HUD more user-friendly, their suggestions often really improve certain aspects of the game that I've overlooked.

For example, check out this older screenshot:


Screenshot from a much older version...


And compare it with this one:


An image from the latest compile (v.28)


Notice anything different? Stackable items such as potions now have an overlay that displays the number of items in the stack. Additionally, shopkeepers now sell potions in greater quanities so that you don't have to buy one at a time.

You'll also notice the bow with the blue underlay. And underlay like that denotes that an item is "Enchanted" (the lowest level of rarity after normal items). If the item were "Rare", the underlay would be green. This new feature suggested by the testers helps to more easily identify valuable items without having to click on them.

Pretty simple stuff, but every little bit contributes to what is becoming a very polished product. Without private testing the initial release of the game would have been raw, unbalanced, and buggy. However, thanks to the dedication of the testers, you'll be fighting monsters instead of glitches on the first day.
:(

Gimme.
Looks good.

Can the turtles spawn out of the water, and walk onto the beach?
Nope turtles spawn on the beach, crabs too.
Awesome, it's looking really good!
It's taking too long!!!

Anyway I can become a private tester? ;D
Exophus, the longer it takes, the better it will become. Origionally, it was scheduled for release roughly 3 months ago. He's had the chance to fix up alot of the game, and he's mentioned it should be out soon. I recall he stated, "I'd be surprised if it wasn't out in September". Don't hold him to it, but we can only hope. As for testing, I'm pretty sure he may have enough.
I'm surprised by the lack of pirates in these screensohts.
Be patient people, this masterpiece will eventually get released.

It seems better every screenshot... Good work!
And kittens =P
I cannot wait Silk. Keep up the good work Private Testers.
<3
Sharp wrote:
Origionally, it was scheduled for release roughly 3 months ago.

Well, actually, Silk said he was going to release it last August (as in, August of 2005) or he was going to quit BYOND :P
JimmyWimmy wrote:
Well, actually, Silk said he was going to release it last August (as in, August of 2005) or he was going to quit BYOND :P


He did, for a week or so! :D
The thing that I'm most talented at is stringing along my community for just a *little* bit longer to wait for a new release. Hell, the last DWO update was about 4 1/2 years ago, and the community is STILL going strong!

Anyway, thanks for all of the support everyone! I'm trying to get this game ready as fast as possible!
Silk, I have a very earthshattering and a potentially life changing question for you. Is there, or are there plans for, Kittens to make a debut in AA?

Edit: I realize this may sound like a joke. I assure I am quite serious in the matter.
There better be a siamese kitten that drops off a fish monster named... Batter, or something. (I hope someone gets the reference)
'Tis the month of October. Perhaps this will be the lucky month! Can't wait!