This game seems like it's gonna be really good when it goes up so may I ask when is the launch?
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not sure quite yet when full release is going to be out, but I'm working on something so that you guys can at least bug test the game at least.
been feeling better lately. Tried taking medicine, made me feel like an episode of House: 'Hes got this disease', 'put this in him!' 'oh something ad happened', 'try this drug' 'he got worse', 'uhm try this' 'hes practically dying', 'oh wait, Ive got it!' 'hes cured'. |
oh, for the record.
Exceed Drops: Exceed Fur, Fish Bones, Jewells(1-10) (atm) Sheep Drops: Bone, Animal Skull, Sheep Skin, Wool, Mutton Chop Ill probably code in shears at one point, and im going to work on how Hunting can improve amount of drops. the last thing on todays agenda is working a bit on quests. Nothing huge, just a way to take quests, complete quests, abandon quests, and some simple....well quests, mostly gathering and killing quests, but the code will differ greatly from Ryans. |
*sweatdrop*
ok.....minor hiccup....I may have messed stuff up with Item stacking, as now, thanks....wait. I have an idea, nevermind. fixing it! Ok. So. your probably wondering what that was about. so, it seemed using my new and improved Skill Code combined with Item Stacking caused a small hole in the code where, after 'gathering' one of each of the items in the objects contents, thered be nothing left to gather. Now with a couple lines inserted into Mining, wood cutting and fishing, you can now complete Gathering Quests. Also installing the Quest line into the stat panel. should be fun. bit tired now, may rest. |
You should probably get some help with this your progress is excellent but that's a lot of work to do for one person.
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geh, I just haven't bee wanting to work on the game. however, I have been working on what all I have to work on.
So, I still have some remaining spell types I want to get to for a couple magics, including: Airspace: Seishin Foomu(Transformation) Card: Hermits Justice(AoE Debuff), Magicians Blade(Melee), Sexy Lady Card(Mob Summon), Thunderbolts Fate(Big Projectile), Trap Card(Landmine), Wheels Devil(Transformation) Darkness: Dark Palm(Melee), Dark Tornado(AoE Melee), Shade(Mob Summon), Unknown Spell(Charge), Unknown Spell(Big Projectile) Fire: Fire Wave(Proj AoE), Flame Blade(Multi Proj), Prominence Typhoon(Multi Beam), Flame Roundhouse(AoE Melee), Secret of Flames(Target Debuff), Great Fireball(Big Projectile), Unknown Spell(Charge), Unknown Spell(Transformation), Fire Mine(Landmine) every spell I mentioned as an 'Unknown Spell' is one I have not named/rough out the details of/decided on. any ideas for them: Charge Spell (Darkness) Big Projectile (Darkness) Charge (Fire, not including Garuda Flame, that's for Sword) Transformation (Fire) |
so recently just adding magics and spells as fast as I can type/icon.
This is to get several magics available for testing purposes. So Far Coded in Magics include: Airspace(with only one spell type Missing) Darkness(with Three Spell Types Missing) Fire(with 8 Spell Types Missing) Card(with 3 Spell Types Missing) Great Tree Arc(with 8 Spell Types Missing) Hair(with 11 Spell Types Missing) I have ideas for many of the spells, so it just a matter of coming up with a handful of other ideas, iconning all the ideas and coding them up. Human Possession is also currently making the cut for the initial Batch, with so far like....8+ spell types ready for iconning/coding more magics may make it, but don't count any slayers in this initial batch, unless I get really bored or something. |
So...while im not sure if the polls are closed or not on this, I might as well note that with a vote count of 20, Branching System Wins, Manifesting with an 11 gets a close 'backup plan' and with only one suggested third option presented by Erza, and with that option being a close relative to the Branching System, Im definitely calling it a win for that Spell Gain system....
Now that just means I have to start coding it...at one point in the next month.... Anyway, Ive also noticed a nice trend in my other poll, about the New Mobs, and am Guessing Ill have to throw in some new mobs from the Summonable list to the game. So far, with Summonable mobs included, thatll be the Dryad(Wood-Element Mob from Great Tree Arc), The Fire Golem(I still don't like that name really...but whatever..), The Stalker(or Sutookaa, from Airspace), and the Shade(I like this icon way to much to keep it for Darkness alone). Anyway, That brings me to the Next point on my list, which is Transformation Spell Types. Now, Ive been avoiding the Crap-balls out of this, because I just don't want to touch the mass-list of crap that I need to do with it. But the biggest problem im running into is: Im not sure what to do... Now, of course I already have some ideas rolling.... Like Flame Body for Fire, Dark Body for Darkness, I ma even throw in a melee effect for each, and probably a movement buff. Great Tree Arc will be able to turn themselves...into a tree. I mean really, what did you expect? this will give them a probable defense buff and allow them to hide amongst the trees. Now that still leaves me with Airspace, Hair, Card, and Human Possession.... Now, I suppose making a trans spell for card isn't hard, but making it combat-useful is. So far the only real idea I have is a spell that randomize skin color, hair style/color, eye color, and name so you appear as a different entity. this would be only a partially useful 'hide from my enemies' spell, and only if there were a bunch of non-hostiles around. Human Possession could probably have some 'Soul Body' or 'Soul Part' trans that would be lie Flame Body.... but, then I look at Airspace and Hair... Hair...Well, the only thing that I can even think about is its ability to change your hairstyle, this would be more permanent then other trances and would have little to no combat effect. Airspace is probably the worst of them all, since, when I think 'surround his body/make his body into Airspace' that basically goes right back to Terepooto(Teleport), which makes its user invisible for a time... Anyway...yeah, I don't know, I might mess around with ideas the next couple days see what I come up with.... But, anyway, you guys deserve a full run down of what spells I have yet to code/icon left to go before the first 7 magics are done and coded. Airspace: Trans Great Tree Arc: Target Debuff, Trans, Self Buff Fire: AoE Melee, Charge, Trans Card: Trans, Big Proj Hair: Mutli-Proj, Big Proj, Self Buff, Charge, Trans, Mob Summon Human Possession: Mob Summon, Trans, Big Proj, Melee, Aoe Melee, Charge Darkness: Trans, Big Proj, Charge EDIT: Keeping small track right here, for those not interested |
eh, I coded/iconned in Hair whip Blade, but that's about it there.
reworking spell code to incorporate the following Passives: Sniper(Single Projectile Spells go 1.5x farther) Sniper Elite(Single Projectile Spells go 2x farther) Seeker(Single Projectile Spells with no effect gain Homing effect) Seeker Elite(Single Projectile, Multiple Single tile Multi-Projectile, and Single tile Mass Projectile Spells with no effect gain Homing effect) Barrager(Mass Projectile and Projectile AoE Spells make 1.5x as many Projectiles) Barrager Elite(Mass Projectile and Projectile AoE Spells make 2x as many Projectiles) |
anyway, so...im testing out some horrifying things involving the Transformation type spell and 'Seishin Foomu', going to give it a test in a minute, just wanted yall to know I didn't die from overworking myself or something.
EDIT: Tested it out, now just to iconning Seishin Foomu |
so, I realized that once I have this transformation spell done I have to icon and code up some pants or something so I can work in making clothes that clash with transformations disappear temporarily.....
I hate my life... |
So, nice little Update.
Heres a list of all the spells (that ive thought of at least) and what they are thatare left on my 'to-do list' Darkness: Dark Body(Trans), Dark Typhoon(Big Projectile) Fire: Prominence Typhoon(Multi-Beam), Flame Body(Trans) Human Possession: Armor Formation(Trans), Blast Formation(Big Projectile) Hair: Living Tangle(Mob Summon), Hair Armor(Self Buff), Hair Shower Wild Winds(Big Projectile), ???(Trans) Great Tree Arc: Tree Form(Trans), Tree Bind(Target Debuff), Treeskin(Self Buff) Card: Thunderbolts Fate(Big Projectile), Devils Wheel(Trans) so, that's 15 total spells. one of which I already have an icon for, and three plus that shouldn't be that hard to icon. anyway, yeah, still alive, haven't thought about killing myself or any of you people at all during this process... and since I got around to 'Flame Dash' and 'Flame Roundhouse', I can Mass recolor them up for the Following Spells: Fire Dragons Claw, Fire Dragons Wing Attack, Fame Gods Dance, Flame Devils First Sickle Rush, Flame Devils First Battleaxe. although, I will do those spells up later, when im not concerned about the magics that im trying to finish. anyway, that's all for today. |
well, I made GTA able to become trees, undevah. anyway, it wasn't much productive after those other spells.
the reason why its at all worth mentioning by itself is because this doesn't go in the 'Body' slot of transformations. for those of you not in the know about wth im talking about, its Transformation Spells and Stacking them. Its a feature Ryan Missed out on, and one im going to try and take advantage of. Now, every Trans Spell has a different Slot. for Example the 'Iron Bull Arm' obviously will effect one Arm, either your main, or because im also including this, your off hand. However the 'Bird Wings' Effects both arms, instead of just one. this creates an 'overlay' issue, since the wings would occupy both slots the arm spell could occupy, however, two individual arm spells could cooperate with each other... Now, why am I talking about this? Well, Let me show you the full 'list' of slots for Transformations: Head R. Arm L. Arm Chest Back Legs Body Form Now, do you see that? A difference between 'Form' and 'Body'. This Will be more interactive when I get around to iconning and coding in Titan Magic, But both GTA and Animal Take Over will make use of this, since 'Form' May make it impossible to take on certain transformations, or even use certain types of spells. Anyway, decided to throw this spell in to the game so I'd have another Trans to test stuff with clothing with... When I make clothing.... And code in clothing-Transformation Interface... and stab at least one person who really likes transformation spells... and probably put working on ft for another 3 days or something. idk, anyway, sleepy time for Mech. |
WOOO SINGLE DIGITS SUCKAS!!.
Yeah, im a little enthused. So, little update on whats left. Darkness: Dark Body(Transformation), Dark Typhoon(Big Projectile) Fire: Flame Body(Transformation), Prominence Typhoon(Multi-Beam) Card: ???(Thinking on some ideas for it.)(Transformation) Hair: Hair Shower Wild Winds(Big Projectile), Hair Armor(Self Buff), ???(got an idea roling on this)(Transformation) Human Possession: Armor Formation(Transformation) Ive also begun to decide what ill be working on once the game is IN demo-testing. Obviously bug-fixes and system code are priorities, but I Want more magics before we go full stream beta. So, ive decided to put this bunch of magics in my gaze: Water(with 1 spell so far) Lightning(with 4 spells so far) Light Either Earth or Sand Either Ice-Make or Snow(pushing towards Snow right now) A possible 'Metal-Make' magic a possible 'slime/ooze/jelly' based poison-element magic Dark Ecriture Solid Script Fairy Heavenly Body Slowing Sound Reflector Either Arc of Time or Memory-Make Now, why so many magics? Well, First of all, I want to note that most of the magics listed are what your going to see in the first bit of beta(at least till I start massively adding magics...), so there still wont be Slayers, or Take-over magics just yet. Now, I want a magic for every Element in game(counting around that's 11 total counting: Fire, Water, Earth, Wind, Light, Darkness, Metal, Wood, Ice, Lightning, and Poison). but that leaves this argument pretty one-sided, with 11 elemental magics and only 3 non-elemental ones. so, of course, thatd mean a total of non-elemental magics equaling the elemental ones, leading to a total of 22 magics in game. just saying that makes me shudder, I mean, right now were at 7, and my next goal is at least 3 times higher. |
THE FINAL COUNTDOWN.
yeah, woo, 4 more spells done, and 5 spells left looking at the last day of the work week for me before I get two days off. That means from around 12 PM EDT(Eastern Daylight Time) tomorrow to around 9 PM EDT on Tuesday, I will be working on the 5 Transformation Spells I have settled on for the Magics Im almost done with. Darkness: Dark Body(Body/Form Slot) Fire: Flame Body(Body/Form Slot) Human Possession: Armor Formation(Body Slot) Card: Devils Moon(Body Slot) Hair: Explosive Hair Growth(Head Slot) so, yeah, root for me over the next three days, as I will be powering through these five spells, and trying not to kill myself or something. If all Goes to plan, the demo version will be up either Tuesday Night or Wednesday Afternoon |
geh, so I didn't do anything yesterday, so I blasted through the other half of armor formation, Flame Body, and Dark Body. Even started on Explosive Hair Growth.
and with Sundays Super-fast run through Devils Moon(only male so far), that means I have 48 icons(individual) to be done with the spells. lets see if I can get them done before I have to go to sleep tonight... |
pretty good work, they might be a tad bit more intelligent(like walking around obstacles) than ryans version, but that also means the followers are more intelligent.
Speaking of, im currently working on allowing them to attack.
Not sure on the Exceed, but the Sheep will have 2-3 main 'attacks': Slam, Body Tackle, Wool Magic.
Im looking into npcs using verbs like people, of course if I have to, Ill just call the procs from raw, and codein particular 'abilities'. about 1/10 sheep will have wool magic once I code that in(round celestial spirit time).
also, im working on stat training. I might mess with luck a bit >)