I wanted some feedback from you guys on what features and kinds of bosses you would like to be seen in the game. I'll probably put 4 bosses in the alpha but what kinds of bosses would you all like to see as well as any other feature suggestions.
As for a testing date im working hard so that the end of the month if not it will be at the latest first week of december we can make this happen, a few clans will be playable. the biggest issue at the moment is just the clothes for the sprite due to the amount of frames as well as waiting for tile sets to be made but were making steady progress on those as well as all the skills and fighting animations which have worked super hard on. Im planning on in the next couple days to showcase some of the them and tile sets.
i know its not a lot or much of anything to write about but i just wanted to give a update.
1
2
ID:1982382
Nov 14 2015, 5:09 pm
|
|
Nov 16 2015, 5:00 pm
|
|
a boss with player skills a ninja or ...
|
In response to MajinKillswitch
|
|
hmm can you use a player as a boss like a skilled player with stats and all
|
In response to MajinKillswitch
|
|
MajinKillswitch wrote:
hmm can you use a player as a boss like a skilled player with stats and all So give a player a role of a boss would you like to see this for like certain events or something along those lines. |
I'm just stating my opinion here.
1. My fav genre is rpvp, it attracts both sides of the spectrum. Plus it's really fun to not only rp fights, but getting to verb them out, plus gives a REAL reason for a stat system. 2. I really hope this isn't a sidescroller type game, I don't play those and they aren't very popular. 3. The above comment is a nice one, players that get to be bosses, but NPC bosses would be nice as well. 4. Make training challenging but not TOO challenging, y'know what I mean? 5. None of that handseal system crap, I hate it so much and games that use it, again, aren't popular. i.e 'q = rat symbol + spacebar = execute jutsu'. 6. If it's gonna be rpvp, have active admins to check logs and give rewards frequently enough. 7. Please implement jutsus for all clans in the series, y'know instead of making uchiha seem like the best choice, give other clans a variety to choose from as well. (So it's not 3 Haku & 30 Uchihas) 8. Having events regularly is a good idea, hopefully ones that involve ECs (Event Characters) and even Player ran events where players who get powerful enough can actually have an impact on the game. For eg. sparking a world war between the nations. 9. Just be sure to keep the game's ideals to communicate with the community, bring more life and activity to everything! That's all I got for now! You're welcome! |
In response to LordZanero
|
|
LordZanero wrote:
(So it's not 3 Haku & 30 Uchihas) It's always like that, isn't it? :P |
In response to Ryskahunden
|
|
Ryskahunden wrote:
rpvp sucks.. rather choose rp or pvp not in between imo the good thing about this all is i have the RP dedicated server and server transfer down and we have pve/pvp server also so players can choose what they want to do. im workign on RPvP for the rp server |
2D like my profile picture how my dp looks is how the sprite itself is going to look
|
The training you have 2 ways to go about it one is doing quest like main ones as well as dungeons with other players and the other is fighting other players and monsters so players don't have to feel like obligated to grind if they don't want too and they can have fun however you see fit. But monsters and the quest get more challenging to deal with once you reach a certain point. The only thing I'm worried about is making the difficulty too hard
|
Also I'm going to make a website soon and start posting the progress of the project for you guys I'm working on something special to make everyone wow it's almost done so wait a little longer
|
Can we see some pics or something to start the hype train ive been telling people all about this game but I have nothing show for it.
|
I haven't been on Byond in forever! Glad to see there are still developers who make actual new content! I'm gonna watch this closely :3 Can't wait to try it out! :'D
|
In response to ManaSoul
|
|
ManaSoul wrote:
MajinKillswitch wrote: Program the NPC to have an intelligent enough AI to fight with the reaction and thought process of a player. (i.e; jump when faced with an obstacle, or projectile, block against melee, etc). Give them skills you would expect a player to use, etc. |
In response to ManaSoul
|
|
Oh i see....AWESOME!!! :D
|
Never been a fan of making players "bosses". Like having a player be the gym leader of a Pokemon game, no thanks
|
In response to ManaSoul
|
|
ManaSoul wrote:
MajinKillswitch wrote: |
1
2