Numbered Steps to Reproduce Problem: Add some objects to your client's screen and attempt to animate their pixel_x/y values.
Code Snippet (if applicable) to Reproduce Problem:
MouseEntered()
world.log << "MouseEntered() called"
animate(src)
animate(src, pixel_y = 8, time = 5)
Expected Results: For the animated object to animate smoothly to the specified pixel offset(s).
Actual Results: Nothing happens from what I can see.
Does the problem occur:
Every time? Or how often? Every time; successfully reproduced in a test project.
In other games? Yes.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur? It doesn't.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Tested all the way back to 508.1295 and it still occurred.
Workarounds: None.
transform does, however.