var matrix/m = new
m.Turn(180)
animate(atom, transform = m, time = 10)
...the atom does this weird warp action, growing very small before returning to its normal size with the applied rotation.
Also, in the case of doing a 360 degree rotation, the animation simply doesn't play.
Occurs in version 509.1307.
Expected Results: A smooth animated rotation applied to the atom.
Actual Results: A weird warping animation, as if the size of the atom is being changed, when it isn't.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes; successfully reproduced it in a test project.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur? It doesn't.