Descriptive Problem Summary:
[Exhibit 1] [Exhibit 2]
When a client is transported a long distance (or even short distances, but never when the player is moving tile-by-tile), random segments of /area are assigned an incorrect luminosity setting (that is, they are given a luminosity of 0 rather than 1).
It doesn't happen all the time, but when it does, it usually happens in screen-wide horizontal strips, but rarely in entire blocks of the map as can be seen in Exhibit 1.
Currently this can be reproduced by just warping around our game's map a lot.
ID:1970962
![]() Oct 23 2015, 1:22 am
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Resolved
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Lummox JR wrote:
Incidentally, is there any way I can get Severed to save my progress so I don't have to go through the opening every time? It sounds like your version is outdated. If you send me your Assembla username or e-mail, I'll invite you to the SVN. |
I don't use Assembla; I've just been receiving copies of the source directly to work with.
I tried to test this and found I can no longer warp all over the map. I might need to try with an older version that still lets me do that. Feh. |
Incidentally, is there any way I can get Severed to save my progress so I don't have to go through the opening every time?