bounds = "25, 25 to 72, 72"
By "break", I mean it's basically ignored when used with a dense object (the bound* variables are set, though). I've been able to reproduce this reliably. The problem does not occur in 509.1305.
Numbered Steps to Reproduce Problem: Set the bounds of a dense object using the above method and it should be ignored.
Expected Results: For bounds to work properly for the purpose of density.
Actual Results: It's as if the object has no bounds at all and you can walk through it like it's not dense.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes; reproduced it reliably in a test project.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur? It doesn't if you're using the latest beta.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) 509.1305 is the last version that worked.
Workarounds: None.