When I write code I tend to write it like this to maximize readability:
/world
{
name = "";
hub = "";
hub_password = "";
maxx = 1;
maxy = 1;
maxz = 1;
view = 10;
fps = 40;
}
/world/New()
{
map.Initialize();
src.maxx = round(map.GetMaxx() + map.MAP_BOUNDS);
src.maxy = round(map.GetMaxy() + map.MAP_BOUNDS);
. = ..();
spawn (1) { world.log << "Loaded, [locate(world.maxx, world.maxy, world.maxz)]"; }
}
/world/Del()
{
return ..();
}
It sounds to me that the use of
If possible I'd like to be able to have the compiler rely on my use of
Note that my code compiles correctly in the above example and I think I'm the only one that does this (so far), so please don't consider this high priority, but if it's easy to disable the code that checks indentation (and not the code that checks using
Thanks.
bracketsbraces inconsistently. If this is possible & implemented then I'm expecting errors, but I want those errors. The point is to force a stricter way of typing, but not to manage whitespace for me.