Descriptive Problem Summary:
When importing sprites from .gif files (and ONLY .gif files), the output seems corrupt and overall just really weird. It appears to happen all the time.
Some examples of corrupted data:
This is a new occurrence with the latest BYOND releases, but I can't exactly say when it began because I don't know. The corrupted pixels also only happen when the background is transparent.
ID:1951551
Sep 29 2015, 9:13 pm
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Resolved
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In response to AERProductions
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I'm 100% sure it's not the source file.
No, I haven't tried cutting the gif into frames. That's not the point of this bug report, though. I'm trying to import the whole gif. |
In response to AERProductions
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Just so we're all on the same page (and to show my files aren't corrupted) here's the third .gif file:
http://puu.sh/kt9BE/fcdb1f95dc.gif |
I made a very minor change to .gif imports a little while back, but the change I made shouldn't have impacted this. It's possible there's another one I'm not aware of. I'll take a look at it soon.
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I haven't been able to reproduce this issue, but I put in a little sanity wipe on the allocated memory related to my last change. I suspect that'll take care of it in 509.1303, but please retest when that's out.
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Can you reproduce a method that doesn't have the artifacts, in other words. Are you sure it isn't just the source files?