DM has adopted transform matrices for the icon with all other base processes other than Skew. I understand Skew can already be performed with Turn and Scale play, but it's much less efficient than if the core engine had its own process.
Thoughts?
ID:1951290
Sep 29 2015, 12:00 pm
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Sep 29 2015, 1:13 pm
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The affine transforms currently supported in icon math are kind of limited. (In fact, I'd love to implement something like RotSprite to handle rotations.) But with the frontend transform options, I don't really see a lot of point in implementing skew.
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