mob
proc
Save()
var/savefile/S = new("[save_path]/[ckey].sav")
S["name"]<<name
S["X"]<<src.x
S["Y"]<<src.y
S["Z"]<<src.z
S["Mob"] << usr.client.mob
Load()
var/fname = "[save_path]/[ckey].sav"
if(fexists(fname))
var/savefile/S = new(fname)
var/mob/player/m=new()
src.client.mob=m
var/X
var/Y
var/Z
S["name"]>>name
S["X"]>>X
S["Y"]>>Y
S["Z"]>>Z
S["Mob"] >> m
usr.loc=locate(X,Y,Z)
m.client = src.client
turf
LoadingScreen
LoadCharacter
name = "Create"
icon = 'loadscreen.dmi'
icon_state = "Load"
Click()
usr.Load()
Problem description:
My issue is with the loc here ive tried calling Move() usr src mob directly....it just spawns me into black with no icon once i call load.... :( any ideas? the icon is specified under mob/player and the turf is indenented correctly i just cant tab in here lol.