ID:194968
 
For anyone who has never played Jeet Kune Do, here's an example of one of the characters. Carcass (the name of the character) uses about three times as many images as any other character, and you'll see why in a moment. Unfortunately, these sheets don't include the fireball, will o' whisps, and explosion animations which are used in his special moves; let me just say that you have to play the game, and actually use the fire breath technique, to really appreciate the work that went into this character.

Carcass saps endurance from other players when he attacks them, and goes through three stages, gaining powers in each one. In the last stage, he looses the ability to sap strength, but gains the ability to heal normally over time.

http://files.byondhome.com/IainPeregrine/skeleton.png

http://files.byondhome.com/IainPeregrine/zombie.png

http://files.byondhome.com/IainPeregrine/warrior.png

I will admit that I put considerably less time into the last sheet. I made it about a year after the first two, and just wanted to be done with the whole thing. I'm satisfied with the result, but there are many areas which I do not consider up to my usual quality.
erm wow there good no there amazing i like them erm i think theres noting else to say here *I walk to the corner of my room and cry chanting "Why cant i be that good"* nah rely good keep it up. The only thing is the warrior looks like hes in his pjs. lol. But like i said good work.
I actually really like the warrior. The colors are good and I like the way you've got the gold rim shaded. Excellent stuff as always Iain!