But as gamers, we seem to have certain expectations - that is to say, sometimes the artistic value of things seems to get lost. Or sometimes, we even start to have expectations of styles and tendencies - while a game is only as good as the basic foundation of the game, sometimes we find ourselves being critical about the art it uses.
And so, an example;

In today's gaming world, we've moved onto vibrant color palettes and other things. What happened to a generation of colorless classics, with things like Game and Watch's black and white, or the classic 4-color shades of gray that you found in hand helds like the gameboy?
Can we still appreciate a color-less medium, or have we as gamers come to expect certain things out of our games?
Technology improved. The same thing happened with film. The reason these black and white classics were black and white was because, well, devs didn't have any other choice.
I think there still is a place for black and white games, but it will probably be regulated to niche stuff (as with film).
EA I believe is actually making a Black and White game in which you play as a resistence fighter in France during WWII.
It irks me to say this, but the majority of people would probably perfer color over black and white when playing a game. I mean just look at all the complaints currently out there with Devs not using 'enough' color and overusing brown/grey/black.