While you're at it, Jobe, you may as well try to make a 1:1 scale model of the earth. Not only is such an exercise impossible, but it would be pointless, because we already have a 1:1 scale model: the earth itself. The point of roleplaying is not to recreate reality (a pointless exercise if there ever was one... we can't even agree that reality exists to be recreated), but to deconstruct it and put it back together in scale, with specific features highlighted. If you like combat, you highlight the violent parts, the struggles and the conflicts. If you like intrigue, you highlight the social aspects, the political. And so on. What are you highlighting?
In your quest to create the ultimate in realistic MUDs, you're going to have to make choices about what realism to put in and what realism to leave out... there's just not enough hours in the eternity, after all, to put in everything. The choices you make are going to reflect your real priorities. True, sex in MUDs was on topic, but I don't see you piping up every time someone mentions the weather or anything else the way you sound off about sex and excretion whenever you get the chance to.
As it happens, I have planned a MUD that included a pretty brutal sexual reproductive system... the game revolved around trolls living in the sewer of a medieval town. The source of food was other trolls (not always fatal.... these trolls regenerated, like in D&D), and the Yoomins (troll pronunciation of Human) that lived above. I trashed that project, because while the characters for me would be nothing more than an unusual roleplaying challenge, I know such a game would inevitably become a haven for creeps. Someday I might come back to it... but I'll probably leave the sex out. You said yourself you expect the sex features to be "abused." If you know how they're going to be used, and you make it anyway, then the way you expect them to be used becomes their proper use.
You want to put in computer-generated consequences for computer-generated actions, but you're not giving much thought to real consequences or actions. As an artist, I appreciate the beauty of a well-aimed shot of brutality... but firing off a full clip on automatic fire into a dark room full of people I've never met is simply irresponsible.
the reason i dont tell everyone im going to have weather system and a day and night system is becase most MUDs already have that. the point of that post(not done verry well i might add) was to prove that a MUD can have sex and sexuality without it being to taboo... i dident make my point verry well i admit.. the thing was i have played a few MUDs that have things like this but somehow it was not abused.. oh nevermind.. i apoligise already.. Im sorry.
In your quest to create the ultimate in realistic MUDs, you're going to have to make choices about what realism to put in and what realism to leave out... there's just not enough hours in the eternity, after all, to put in everything. The choices you make are going to reflect your real priorities. True, sex in MUDs was on topic, but I don't see you piping up every time someone mentions the weather or anything else the way you sound off about sex and excretion whenever you get the chance to.
As it happens, I have planned a MUD that included a pretty brutal sexual reproductive system... the game revolved around trolls living in the sewer of a medieval town. The source of food was other trolls (not always fatal.... these trolls regenerated, like in D&D), and the Yoomins (troll pronunciation of Human) that lived above. I trashed that project, because while the characters for me would be nothing more than an unusual roleplaying challenge, I know such a game would inevitably become a haven for creeps. Someday I might come back to it... but I'll probably leave the sex out. You said yourself you expect the sex features to be "abused." If you know how they're going to be used, and you make it anyway, then the way you expect them to be used becomes their proper use.
You want to put in computer-generated consequences for computer-generated actions, but you're not giving much thought to real consequences or actions. As an artist, I appreciate the beauty of a well-aimed shot of brutality... but firing off a full clip on automatic fire into a dark room full of people I've never met is simply irresponsible.
On 6/1/01 11:23 pm jobe wrote: