1. Can anyone tell me where to the answers to the "who want to be a millionaire?" series? I wanted to create a game based on that.
2. I need to create mini-games for my (still in concept) rpg. Any suggestions?
3. How are text-based mud soft-coded? I can't get the concept in my head. I keep thinking of a hard-coded world...
4. What do you think of a single player demo, for a multi player (fee required) rpg?
5. Where is the page on BYOND hosting?
Thats all for today.
ID:194298
Jun 11 2001, 4:59 pm
|
|
I got a rant!! yes i got a good rant and even though this rant is an off topic rant its a really really good rant cause this rant is a magic rant not a normal rant that every other ranter gives you, oh no my rants have the power to go on and on, even when you dont want the rant to go on. People dont know how to rant anymore they thing a rant is like 4 lines of random rant topics but listen here a good rant is one topic that you rant on about for a long time. A normal rant should last over 20 lines of code or 4 minutes of human ranting speech. A rant should be said in a raspy ranting voice in order to irritate your listeners.. Ranting is an art remember when you rant, your ranting a piece of work no some random rant words that come to your mind during a rant session. Also if you want to master ranting listen to my last few bits of advice.
1) Ranting should always start with the topic and contain the rant subject alteast 30 times withing the rant else the rants power is lowered. 2) Ranting takes practise, normally ranting takes weeks to master but some people are born ranters and can master the skill around 5yrs of age. Also keep in mind some people cant rant, dont discourage these people, ranting isnt the only thing in life but its fun. 3) Rant to someone never alone, ranting alone can seem usefull to solve stuff yourself but you might confuse yourself many times in the process and get lost in the ranting. Ranting with a friend or family member helps direct the rant at someone making it meaningful 4) Never.. EVER post rant messages on message boards, ranting pisses people off and makes them wanna hack you.... oh crap! err... well thats all hope you enjoy the lesson rant rant rant |
In response to Shadowdarke
|
|
3. How are text-based mud soft-coded? I can't get the concept in my head. I keep thinking of a hard-coded world... I think there's a sample MUD library available somewhere on this site. 4. What do you think of a single player demo, for a multi player (fee required) rpg? Here's an easy way: make a global "client_count" var and increment it in client.New(). If client_count is > 1, delete the new client. I'll probably charge minimal amounts just to pay for hosting and a snickers bar every couple weeks, unless I get more greedy between now and then. ;) For my current game I'm thinking of letting people pay as they go... two BYONDimes (less than a single late-70's arcade game!) for twenty-four hours' admission. The most you'd pay in a month would be $6, but if you only played once or twice a week, it'd only be around a buck a month. |
In response to Gughunter
|
|
On 6/11/01 8:56 pm Gughunter wrote:
3. How are text-based mud soft-coded? I can't get the concept in my head. I keep thinking of a hard-coded world... I disagree! there is a text mudlike thing on the site but.. i really dont think it can fall under that catigory. a text game yes. a MUD no. (by deffinition these are all MUDs but its not what i mean..) so i am wondering if there were a way to make a game with NO popups.. that means if you type get it dose not popup with WHAT to get it just says "Get What?" and no stat panels eather.. and you know what the cool thing would be? is if you make a text only mud someone should be able to use telnet to log on.. |
In response to WildBlood
|
|
4) Never.. EVER post rant messages on message boards, ranting pisses people off and makes them wanna hack you.... oh crap! err... well thats all hope you enjoy the lesson rant rant rant What nonsense! Everyone knows that if you do something bad to a ranter they will just rant more and more until everyone goes insane or they get banned! It's best to totally ignore ranters and pretend they never exist. Who was I responding to again? |
In response to jobe
|
|
Um. Basically, you want to make a BYOND text mud, but featuring none of the features of BYOND.
Call me kooky, but... why don't you just make a non-BYOND text MUD to begin with? A lot of them have been open-sourced... if you know any C++ (and knowing DM is pretty close to "knowing any C++), you should be able to teach yourself at least the parts of the language involved in MUD coding. On 6/11/01 9:46 pm jobe wrote: On 6/11/01 8:56 pm Gughunter wrote: |
In response to jobe
|
|
I disagree! there is a text mudlike thing on the site but.. i really dont think it can fall under that catigory. a text game yes. a MUD no. (by deffinition these are all MUDs but its not what i mean..) so i am wondering if there were a way to make a game with NO popups.. that means if you type get it dose not popup with WHAT to get it just says "Get What?" As far as I know, you can get, popup panels only come from using buttons in the panel bar, and if you disable the panel you can't push those buttons. The only way to get popups then is to have popup commands, and I'm sure there's some way to get around those too... |
On 6/11/01 7:59 pm sunzoner wrote:
1. Can anyone tell me where to the answers to the "who want to be a millionaire?" series? I wanted to create a game based on that. I don't know where you could find them, but mostly they pull them out of their ass. That's why so many of them are reither completely wrong or have more than one answer that's arguably correct. (Nowhere near a majority of them, but in a multiple-choice quiz show, this should happen only once every few years.) 3. How are text-based mud soft-coded? I can't get the concept in my head. I keep thinking of a hard-coded world... You just make verbs to create and edit rooms, objects, and whatever other aspects you want "soft." Then, you make procs for saving and loading them. 4. What do you think of a single player demo, for a multi player (fee required) rpg? I don't know. I agree with whoever said something about features. I'm thinking of doing that for my current project, just because I can't think of a better way to make it so that players don't all choose vampire and demon classes right away. 5. Where is the page on BYOND hosting? I believe it's on the internet. Thats all for today. No it isn't. :) |
In response to LexyBitch
|
|
On 6/11/01 10:08 pm LexyBitch wrote:
Um. Basically, you want to make a BYOND text mud, but featuring none of the features of BYOND. As far as me goes: 1) Because I'm a pitiful beyond coder, thereby making me a superbly pitiful C++ coder. 2) Those MUDs are already made, I want my own features! 3) Somewhere between downloading and the next step I get lost and can't figure out what to do. 4) You have to give credit to people besides yourself. That just ruins some of the godship feel right there... Besides, they probably don't have whole message boards dedicated to modifying certain MUD sources... |
In response to Foomer
|
|
As far as I know, you can get, popup panels only come from using buttons in the panel bar, and if you disable the panel you can't push those buttons. The only way to get popups then is to have popup commands, and I'm sure there's some way to get around those too... If you type in a verb without arguments, I believe it pops up the panels. However... as a solution to Jobe's dilemna... I think I read somewhere, that if you give verb arguments =null, then those arguments become "optional", in the sense that the computer no longer prompts for them. You could make a check for if the arg is equal to null, in the body of the verb, and have that send the player the message : "get what?", or whatever... it may even be possible to put the get command back in the text box for the player, I don't know. |
In response to LexyBitch
|
|
However... as a solution to Jobe's dilemna... I think I read somewhere, that if you give verb arguments =null, then those arguments become "optional", in the sense that the computer no longer prompts for them. You could make a check for if the arg is equal to null, in the body of the verb, and have that send the player the message : "get what?", or whatever... it may even be possible to put the get command back in the text box for the player, I don't know. verb(var as null|text) if (!var) usr << "What do you want to verb?" else view(0) << "[usr] does blah blah with verb." |
In response to Foomer
|
|
On 6/11/01 10:13 pm Foomer wrote:
On 6/11/01 10:08 pm LexyBitch wrote: Start by making small changes to the code, see what happens. The best way to teach yourself to code is start with a finished product and work backwards. 2) Those MUDs are already made, I want my own features! So, once you've got your sea legs, strip away everything but the client/server interaction stuff and the parser. Those're the hard parts, anyway. 3) Somewhere between downloading and the next step I get lost and can't figure out what to do. It took me a couple of years, but I got it. I have confidence you will, too. 4) You have to give credit to people besides yourself. That just ruins some of the godship feel right there... And you don't with BYOND? With BYOND, the credit to others is hard-coded in... you couldn't remove it if you wanted to. :) Besides, they probably don't have whole message boards dedicated to modifying certain MUD sources... Of course they do! They also have archives full of snippets, and libraries, and demos, and so on. The communities are, in fact, eerily similar... and remember, MUD source codes have been around longer than BYOND... so some of them are huge. |
In response to Foomer
|
|
verb(var as null|text) Yup, Foomer is exactly right. I was going to reply with this, but Foomer already did, and I dislike wasting a minute of my time to post an unnecessary message, like this one. =) Well, not as unnecessary as I was initially led to believe; be sure that you make all of your verbs mob verbs in a text-based MUD. That is, make all verbs belong to the usr. Never use 'set src' for MUDs, or you'll get popups if you don't complete the verb. I use this same method for my roguelike; well, actually, mine's a bit more advanced, since it uses the numeric keypad and macro mode as well. =| |
No clue... I'd make up my own questions anyway. Just go to britannica.com and browse random topics ;)
Can't go wrong with card games. Blackjack is a good choice.
... not my field. I'll let you know if I ever figure it out.
Sounds good :) How do you keep people from hosting it though?
In the BYOND environment, it's probably best to limit features. For instance Darke Dungeon, if I ever feel it is worthy of commercial distribution, will limit people to novice dungeons if they don't have an account. No enchanted items greater than +1 and low stat caps. I'll probably charge minimal amounts just to pay for hosting and a snickers bar every couple weeks, unless I get more greedy between now and then. ;)
http://www.byond.com/products/host/details.html?
Make sure to check out the Blast off BYOND link. A free month of hosting if you finish a game before signing up!