ID:194250
 
I'm trying to write a "cool" game. So far I have this:
obj/cool_game
  New()
    check_coolness()
    read_reply()
  proc
    check_coolness()
      if(time_to_download(my_game) =< reasonable)
        post_message("Babble", "How do I make my game cooler?")
    read_reply(message)
      if(message)
        my_game.Add(message)
        check_coolness()
        spawn(600) read_reply()
What should I add to make my game cooler?

This message auto-posted by skysaw_cool_game_beta_0.2
On 6/27/01 11:02 am Skysaw wrote:
What should I add to make my game cooler?

Helicopter noises.

Z
In response to Zilal
I'm trying to write a "cool" game. So far I have this:
obj/cool_game
  New()
    check_coolness()
    read_reply()
  proc
    check_coolness()
      if(time_to_download(my_game) =< reasonable)
        post_message("Babble", "How do I make my game cooler?")
    read_reply(message)
      if(message)
        my_game.Add(message)
        check_coolness()
        spawn(600) read_reply()
client
  New()
    usr << 'helecopter.wav'
What should I add to make my game cooler?

This message auto-posted by skysaw_cool_game_beta_0.21
In response to Zilal
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"
verb()
sing()
world << "all alone or in twos. the ones who really love you walk up and down outside the wall. some hand in hand and some gathered together in bands. the bleating hearts and the artist make there stand. and when theve given you there all some stager and fall afyter all its not easy, banging you heart agenst some mad buggers wall"
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"
verb()
sing()
world << "all alone or in twos. the ones who really love you walk up and down outside the wall. some hand in hand and some gathered together in bands. the bleating hearts and the artist make there stand. and when theve given you there all some stager and fall afyter all its not easy, banging you heart agenst some mad buggers wall"
On 6/27/01 11:02 am Skysaw wrote:
I'm trying to write a "cool" game. So far I have this:
obj/cool_game
New()check_coolness()read_reply()proccheck_coolness()if(time_to_download(my_game) =< reasonable)post_message("Babble", "How do I make my game cooler?")read_reply(message)if(message)my_game.Add(message)check_coolness()spawn(600) read_reply()
What should I add to make my game cooler?
This message auto-posted by skysaw_cool_game_beta_0.2

Here ya go:

obj/cool_game
   New()
     check_coolness()
     read_reply()
   proc
     check_coolness()
       if(time_to_download(my_game) =< reasonable)
         post_message("Babble", "How do I make my game cooler?")
     check_online()
       if(!is_online("My Life As A Spy"))
         do_scold(Skysaw)
         start_hosting("My Life As A Spy")
       else
         do_praise(Skysaw)
     read_reply(message)
       if(message)
         my_game.Add(message)
         check_coolness()
         check_online()
         spawn(600) read_reply()


In response to Leftley
Here ya go:

obj/cool_game
New()check_coolness()read_reply()proccheck_coolness()if(time_to_download(my_game) =< reasonable)post_message("Babble", "How do I make my game cooler?")check_online()if(!is_online("My Life As A Spy"))do_scold(Skysaw)start_hosting("My Life As A Spy")elsedo_praise(Skysaw)read_reply(message)if(message)my_game.Add(message)check_coolness()check_online()spawn(600) read_reply()


message.poster << "Your hint has been noted."

Hey, I'm at work! Gimme a break! :-)
In response to Skysaw
On 6/27/01 1:38 pm Skysaw wrote:
Here ya go:

obj/cool_game
New()
check_coolness()
read_reply()
proc
check_coolness()
if(time_to_download(my_game) =< reasonable)
post_message("Babble", "How do I make my game cooler?")
check_online()
if(!is_online("My Life As A Spy"))
do_scold(Skysaw)
start_hosting("My Life As A Spy")
else
do_praise(Skysaw)
read_reply(message)
if(message)
my_game.Add(message)
check_coolness()
check_online()
spawn(600) read_reply()

message.poster << "Your hint has been noted."

Hey, I'm at work! Gimme a break! :-)

respond(answer, reason)
if (answer == denial)
if(rate_excuse(reason) <= lame_threshold))
post_reaction("Pbbbbbbbtht!")
else
post_reaction ("*sniff*")


Pbbbbbbbtht!
In response to Leftley
How about:
while (rate_excuse(reason) <= lame_threshold))
  lame_threshold --

Ta-dah!!
In response to jobe
On 6/27/01 11:32 am jobe wrote:
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"

Hey!

Z
In response to Zilal
On 6/27/01 2:29 pm Zilal wrote:
On 6/27/01 11:32 am jobe wrote:
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"

Hey!

Z

Note that his code wouldn't actually prevent you from logging in. Actually, I take that back. I think it would prevent everyone from logging in. Not sure though.
In response to Leftley
On 6/27/01 2:40 pm Leftley wrote:
On 6/27/01 2:29 pm Zilal wrote:
On 6/27/01 11:32 am jobe wrote:
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"

Hey!

Z

Note that his code wouldn't actually prevent you from logging in. Actually, I take that back. I think it would prevent everyone from logging in. Not sure though.

Well, considering there's no such thing as /world/mob/Login(), I think that would do some pretty warped things.

What should I add to make my game cooler?

Two words:

Lesbian Assassin
In response to LexyBitch
On 6/27/01 5:37 pm LexyBitch wrote:
What should I add to make my game cooler?

Two words:

Lesbian Assassin

They have those in Half Life.

Well *I* assumed the fast bitchy assassins in black were lesbian, anyway.
In response to Spuzzum
On 6/27/01 2:50 pm Spuzzum wrote:
On 6/27/01 2:40 pm Leftley wrote:
On 6/27/01 2:29 pm Zilal wrote:
On 6/27/01 11:32 am jobe wrote:
world
mob
Login()
if(usr.key == Zilal)
usr << "i dont think that will compile right"

Hey!

Z

Note that his code wouldn't actually prevent you from logging in. Actually, I take that back. I think it would prevent everyone from logging in. Not sure though.

Well, considering there's no such thing as /world/mob/Login(), I think that would do some pretty warped things.

er.. i just messed up on my indentation.. i swear..
In response to Deadron
On 6/27/01 5:57 pm Deadron wrote:
On 6/27/01 5:37 pm LexyBitch wrote:
What should I add to make my game cooler?

Two words:

Lesbian Assassin

They have those in Half Life.

Well *I* assumed the fast bitchy assassins in black were lesbian, anyway.

Ha! That's actually where I got the idea.

(By the way, they're not half as bitchy as I am... if you crawl up behind them, they can't even move.)
In response to LexyBitch
On 6/27/01 6:43 pm LexyBitch wrote:
if you crawl up behind them, they can't even move.

I'm not touching that one.