ID:194176
 
I love you guys!

(I'm also very happy that the new update is here, thanks Tom and Dan and all the other peeps(I dunno who is all on the project))
On 7/18/01 11:32 am XgavinX wrote:
I love you guys!

(I'm also very happy that the new update is here, thanks Tom and Dan and all the other peeps(I dunno who is all on the project))

Dan and Tom are Da Men. They make BYOND and all things BYOND possible.

Everyone else who contributes time and tutorials and answers and such is voluntarily helping because they want to see BYOND succeed.
In response to Deadron
On 7/18/01 1:03 pm Deadron wrote:
On 7/18/01 11:32 am XgavinX wrote:
I love you guys!

(I'm also very happy that the new update is here, thanks Tom and Dan and all the other peeps(I dunno who is all on the project))

Dan and Tom are Da Men. They make BYOND and all things BYOND possible.

Everyone else who contributes time and tutorials and answers and such is voluntarily helping because they want to see BYOND succeed.

well a giant WORD goes out to every one in the BYOND community.

btw, deadron, i can't get your event loop to download. keeps saying it can't find the directory that its instaleld in, when it never even donwloaded. -shrug-

WORD!!!
In response to Deadron
On 7/18/01 1:03 pm Deadron wrote:
Everyone else who contributes time and tutorials and answers and such is voluntarily helping because they want to see BYOND succeed.

I've been thinking about this lately, and I've come up with an idea to make a library to provide some sort of "donation" functionality that, rather than donating to the game developer, donates to Dan, Tom, or both. It's something I would like to put in my games, as I have no interest in making money from them myself, but I really would like to see BYOND succeed.

I figured it would be nice and easy to implement, and easy to include in any game (just include the library file, that's it). But then I got caught up in trying to decide the best way to implement it.

Do I just make it a "donate" verb that players can click on if they're curious? Do I put it in the game's welcome message? Do I have a random popup that comes up every few times you login, or every so often when playing? If so, how often? And how much to donate? Or should the player get to choose? Do I let the player choose between Tom and Dan, or pick one or the other with 50% probability?

So, the mechanics of implementation are easy, but the design itself is still left to question. Anyone have any good ideas?
In response to XgavinX
On 7/18/01 1:20 pm XgavinX wrote:
btw, deadron, i can't get your event loop to download. keeps saying it can't find the directory that its instaleld in, when it never even donwloaded. -shrug-

Try it now...it was acting a bit funny when I tried accessing it, so I redid the package and uploaded it, and it seems to be better.

Maybe I'll redo this for all my libraries, since there seems to have been some flakiness recently.
In response to Deadron
On 7/18/01 5:12 pm Deadron wrote:
On 7/18/01 1:20 pm XgavinX wrote:
btw, deadron, i can't get your event loop to download. keeps saying it can't find the directory that its instaleld in, when it never even donwloaded. -shrug-

Try it now...it was acting a bit funny when I tried accessing it, so I redid the package and uploaded it, and it seems to be better.

Maybe I'll redo this for all my libraries, since there seems to have been some flakiness recently.

thanks, i just saw the update when i was on dream seeker.
In response to Air Mapster
On 7/18/01 2:20 pm Air Mapster wrote:
cut...
Do I just make it a "donate" verb that players can click on if they're curious? Do I put it in the game's welcome message? Do I have a random popup that comes up every few times you login, or every so often when playing? If so, how often? And how much to donate? Or should the player get to choose? Do I let the player choose between Tom and Dan, or pick one or the other with 50% probability?

So, the mechanics of implementation are easy, but the design itself is still left to question. Anyone have any good ideas?

The donate verb should be made in a panel by itself, with an explaination of what it is.
It should be loaded after the login, and not as a pop up.
I don't like to include popups that have no functions in my games, so a clickable verb is best.
As to how much should be donated... The donator should be able to choose. If he/she have only 1 dime, then a donate verb for 10 would not be good.
In response to Air Mapster
Do I just make it a "donate" verb that players can click on if they're curious? Do I put it in the game's welcome message? Do I have a random popup that comes up every few times you login, or every so often when playing? If so, how often? And how much to donate? Or should the player get to choose? Do I let the player choose between Tom and Dan, or pick one or the other with 50% probability?

Just donate to the key 'Dantom'. Problem solved. =)


You might want to check out the post I made back in Design Philosophy "Extracting revenge... er, payment". Lots of interesting methods in there.

Oh, and at Ron's behest, in my local copy of the payment_methods file, 'CrippleWare' has been modified to 'LiteWare'. I'll post that page as a link once we get a Links section on the hub (hint hint).