ID:194013
 
If there a way to teleport someone to a different .dmp file instead of a different z lvl? If not, they should add it.
Rcet wrote:
If there a way to teleport someone to a different .dmp file instead of a different z lvl? If not, they should add it.

When you include multiple .dmp files in your compilation, they are all included into the same map but as different Z levels. (This is a superb way to have a hard time finding where everything is, btw.) Therefor all you are actually doing by going from map to map is changing Z levels.
In response to Foomer
Foomer wrote:
Rcet wrote:
If there a way to teleport someone to a different .dmp file instead of a different z lvl? If not, they should add it.

When you include multiple .dmp files in your compilation, they are all included into the same map but as different Z levels. (This is a superb way to have a hard time finding where everything is, btw.) Therefor all you are actually doing by going from map to map is changing Z levels.

Good answer but you can use tags and not have to worry about Z levels you right click on a certain turf in the map eitor and click edit and a the top there is a tag thing enter the name like Start or something in it and when doing your teleport code do it like this

turf/Warp
Enter(mob/M)
..()
M.loc=locate("Start")