mob
Login()
usr.Freeze=1
if(src.client.gender=="male")
icon = 'Base.dmi'
density=1
usr.dir=NORTH
icon_state = "Male"
layer=MOB_LAYER+3
usr.ownone = 0
src.loc = locate(94,7,1) //when a player logs in, make their icon's state
usr.Freeze=0
new/obj/HudHealth/Health(usr.client)
new/obj/HudMana/Mana(usr.client)
usr.updateHealth()
usr.updateMana()
return
Problem description: I am trying to have the health bar become invisible until you are teleported to a specific place and then become invisible once you teleport somewhere else. How does that work? it can only be there when you start.