ID:193715
 
Does ANYONE write their own login code anymore? I tried practically every game on the hub and I didn't see one that had anything besides that generic "Create a Character/Delete a Character" thing. Is it really THAT hard to make? sigh... oh well.

DerDragon inaffable artisan of the ineffable macrocosm some may be auspicious enough to attest to that is Maeva.
DerDragon wrote:
Does ANYONE write their own login code anymore? I tried practically every game on the hub and I didn't see one that had anything besides that generic "Create a Character/Delete a Character" thing. Is it really THAT hard to make? sigh... oh well.

DerDragon inaffable artisan of the ineffable macrocosm some may be auspicious enough to attest to that is Maeva.



I write my own login code in fact I write every last bit of my code right down to the saving part, people can't seem to learn from librarys and move on anymore.
Participate in a test of my new program some time... if you like, I could e-mail you in advance. It's fun and fresh... and it's all text!

See you later.
but, if we have the code, and it works, why make new stuff. you may just mess it all up. Why is there a library of it, if you shouldn't use it? it's there for a reason, you use, you look at it, you learn. it's pointless to type all this stuff when you can just adapt something already written.
In response to Nadrew
Nadrew wrote:
I write my own login code in fact I write every last bit of my code right down to the saving part, people can't seem to learn from librarys and move on anymore.

People use libraries because it's a waste of time and energy to re-invent the wheel.

If you don't agree, I recommend you start creating BYOND from scratch, since it's just a big library that you should replace yourself.

In the case of the CharacterHandling library, personally I think most login stuff should be done through a web page, and it's perfectly possible to do it that way while still using the library. However, login/creation code is a bit complicated, so it's natural that people also use the sample code that works. Someday I'll be motivated to provide a sample of how to have it done through a web page instead of that popup.

Finally -- for the sake of players, why should login be different in different games? If you always need to choose/create/delete characters, why not have a standard approach to it that keeps players from having to figure out something new for some boring functionality?
In response to Deadron
Finally -- for the sake of players, why should login be different in different games? If you always need to choose/create/delete characters, why not have a standard approach to it that keeps players from having to figure out something new for some boring functionality?

Hmm... that's a valid point, but Battle for Solaris has a pretty nifty graphical way of going about it, that I think is about as intuitive as one can get.
In response to Spuzzum
Spuzzum wrote:
Finally -- for the sake of players, why should login be different in different games? If you always need to choose/create/delete characters, why not have a standard approach to it that keeps players from having to figure out something new for some boring functionality?

Hmm... that's a valid point, but Battle for Solaris has a pretty nifty graphical way of going about it, that I think is about as intuitive as one can get.

Heh, I kind of like my Create your own Super Hero approach. It is a bit lengthy though. But whats a few minutes when you can create your own super hero?
In response to Spuzzum
Spuzzum wrote:
Hmm... that's a valid point, but Battle for Solaris has a pretty nifty graphical way of going about it, that I think is about as intuitive as one can get.

I see Deadron's point, though there are definitely some games that would benefit from a more graphical approach. Those that have you choose icons are particularly annoying in the popup form, because there's no way to know which icon is which without trying them all.

Considering the plethora of RPG-type games, perhaps a popup system works best for most of them. But all in all I'd really like to see graphical login code in more games.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
Considering the plethora of RPG-type games, perhaps a popup system works best for most of them. But all in all I'd really like to see graphical login code in more games.

Sure, and if someone ever does a demo showing people how to do that, then all the RPGs will start doing that...

As I mentioned I don't think popups are the right way to go, I just did the demo that way because it was easier.
In response to Sariat
Hmm . . . actually, I've looked over Deadron's code some, and it seems to me to be one of the most modifiable systems out there. I see no reason, with some effort of course, that you couldn't take his library and modify it some to use a graphical login system. Just my .001 cents on the matter =P