'Enforcement' tends to be a lot easier when RP is fun.
The most fun RP environments involve players of both sexes. It just ain't right if you're spending all your evenings with a bunch of guys. Of course, the suggestions here only deal with the easy stuff... the real challenge is how you keep the gals from picking at each other, which I can't even begin to figure out.
What attracts the ladies? The #1 thing, I have been repeatedly told, is interesting, courteous, reasonably humble guys who don't take themselves too seriously. I am emailing you some 'Suggestions about converting to RP', as it is long, but here are categories for coding enhancements to attract the right guys to attract the ladies.
- support social interaction and expression with enabling code.
- provide interesting occupations that encourage working together.
- provide some peaceful areas geared to socializing.
- provide personalized non-combat clothing and jewelry.
- put a cap on the total combat-skill advancement per day.
- manage PvP aggression so it will add to interaction, not discourage it.
- install an algorithm that awards RP points or experience for non-combat activity.
- provide a basic transportation system.
- enable staff control of NPCs for events.
Coding even a fraction of the things that have already been proven to work would take an enormous amount of time. Chose what you can do, and the time will be well spent, and much more effective than enforcement alone. Lots of us are looking forward to the day when RP-enabling coding will be easy to find.
-- TTom
While I don't think too many people on byond are interested in roleplaying games (in fact, I don't think I've seen ANY yet), these are just some things to think about if anyone decides to make one (or already is.)
I know why I play the games I do, anyway, and it's for the same reasons the men in those games play them.
The suggestions made in the article are all great for attracting RPers though.
Z