ID:193297
 
what would be a good game rpg to create into a byond game? Or ideas on making a original game
Tazor07 wrote:
what would be a good game rpg to create into a byond game? Or ideas on making a original game

If you're looking to write an RPG, you should check out my recent BYONDscape article on Interplay's Lord of the Rings. The gameplay elements from that old game could be adapted creatively to enhance any RPG you might make. If you're looking for a place to start brainstorming, there it is. If you put together some good, solid ideas for what types of quests you'll do, how to handle battles and NPCs, other things should fall into place.

Lummox JR
In response to Lummox JR
i cant subcribe im poor :P
In response to Tazor07
It's a nasty little spot isn't it, can't make money cuz you can't build games, can't build games cuz you can't make money!

Get a job. :oP
Tazor07 wrote:
what would be a good game rpg to create into a byond game? Or ideas on making a original game

Look for items on BYONDscape labeled as "Divertimenti" (they don't require a subscription). Maybe they'll give you some inspiration for an original game. Good luck!
Look anywhere BUT BYONDScape! Like in an ant hole in your backyard. Or your toilet.

-Sariat
In response to Sariat
Mmm...I always wanted to make BYONDant.
In response to Foomer
One of Spuzzum's original projects was called "Ants". I believe it was based off of the old game SimAnt.
Don't know whats going on with it at this point, though. Spuzz is probably too busy being Canadian to finish it.

-AbyssDragon
In response to AbyssDragon
AbyssDragon wrote:
One of Spuzzum's original projects was called "Ants". I believe it was based off of the old game SimAnt.
Don't know whats going on with it at this point, though. Spuzz is probably too busy being Canadian to finish it.

-AbyssDragon

Bah! Those stupid Canadians wouldn't know quality slacking if it bit 'em in the rear! No siree, it takes good old red-white-and-blue American slacking to reach that level of procrastination, none of this half-assed foreign slacking.
In response to Leftley
No way! Nobody slacks off more than us Mexicans! Thats why you only see us in T-Shirts!
In response to Leftley
Leftley wrote:
Bah! Those stupid Canadians wouldn't know quality slacking if it bit 'em in the rear! No siree, it takes good old red-white-and-blue American slacking to reach that level of procrastination, none of this half-assed foreign slacking.

Humbug! You lazy Americans don't have what it takes to be true slackers! True slacking comes not from effort, not half or full usage of your ass, but full realization that you are doing something else now, and whatever needs to be taken care of will be taken care of later, by somebody else..

You have much to learn grasshoppah. Remember, you will procrastinate tomorrow, for you are doing something else now..

--Tarmas.
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In response to Leftley
Whats with the biggotry of byond?... hmmm, BiggotByond sounds like an interesting title!
P.S: im not a racist or biggot, I just hate everyone*
In response to SonVegitto
Whats with the biggotry of byond?... hmmm, BiggotByond sounds like an interesting title!

It's tongue-in-cheek humor. BYOND has a long history of strengthening Canadian-American relations through mutual insults.
In response to Gughunter
Damn right!
In response to Nadrew
Nadrew wrote:
Damn right!

It's "damn straight!"! Get it through your American brain! ;-P
In response to AbyssDragon
AbyssDragon wrote:
One of Spuzzum's original projects was called "Ants". I believe it was based off of the old game SimAnt.

More accurately, it was named AntWorld: The Ant Wars. It's still floating in my TODO pile, and actually is quite well-to-do thus far. (Plus, it has a nifty Gazoot tune to it as well!)

It isn't based off of SimAnt (far from it =), though it does have some influences therefrom. The most spectacular influence would have to be the SNES version of SimAnt, which had a delightful cartoon ant that is basically the dominant figure in AWtAW. (I looked for a word that starts with A to put after "Wars" -- then I could call it "Ottawa" -- to little avail.)

Basically, when I was about 8 years old, I moulded a little ant figurine out of Playdoh, after I played through and beat SimAnt for SNES. I let it harden, and had grand visions of creating an AntWorld board game, complete with fully-painted red- and black-ant figures, resource tokens, a full-colour 150-page rulebook, a set of percentile dice, little guns that you could put in the figures' hands... that sort of thing.

Then I found computers, and delved into the knowledge, hoping that one day I would be able to make this game on a computer, saving time and money (ha!).

That reality came to fruition, but so far the fruit hasn't been picked yet, because it isn't fully ripe.

In any case, I have every intention of turning AWtAW into a full-fledged machine-coded RTS game, once my knowledge of C++ grows. Naturally, of course, I won't bother to do that until I flesh out the basic play-balance of this BYOND version. (Now with the new HUD functionality, a good 3 or 4 200-line DM files are rendered obsolete in AWtAW, so I'm not exactly encouraged to work on it. =P)


Don't know whats going on with it at this point, though. Spuzz is probably too busy being Canadian to finish it.

Ahem. Please point me to your game, and I'll be more than happy to test it for you... assuming, of course, that it is publically playable at this point... (Touché! *French laugh*)
In response to Spuzzum
Spuzzum wrote:
More accurately, it was named AntWorld: The Ant Wars (I looked for a word that starts with A to put after "Wars" -- then I could call it "Ottawa" -- to little avail.)

AntWorld: The Ant Wars Armageddon

Rolls nice too :P

~X
In response to Spuzzum
Nay! You're both wrong!

It's Damn Skippy!

~X :P~
In response to Spuzzum
One of Spuzzum's original projects was called "Ants". I believe it was based off of the old game SimAnt.

More accurately, it was named AntWorld: The Ant Wars.

Ah. I realize I was thinking of "CATS" when I said "Ants" was the name. In retrospect, I knew the name was AntWorld...

Ahem. Please point me to your game, and I'll be more than happy to test it for you... assuming, of course, that it is publically playable at this point... (Touché! *French laugh*)

Ouch. :-)
Publically? No. But I do have several playable games. I just obsessively continue to tweak them before I'll consider them releasable, up until the point I either break them or decide to abandom them.

-AbyssDragon