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Sep 4 2015, 2:07 pm
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"ppl"
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Moving away from BYOND is a smart idea if you're looking to do big projects that are not limited in some aspects.
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In response to Zasif
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Zasif wrote:
Moving away from BYOND is a smart idea if you're looking to do big projects that are not limited in some aspects. I was running into some really bad cpu problems because I was using atoms in an unintended way (using them simply as sprites that move around on screen, omitting the map's features and a lot of built-in stuff). Then I thought "why am I trying to make it work on BYOND? If I prefer to tinker and fine tune the framework, it might be better to use something appropriate." I decided to carry the project to BlitzMax because I am used to how things work on it. The screen is a double buffered canvas. Atoms don't really wxist like they do in BYOND. You can get away with a lot more graphical stuff. |
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