I have been thinking about BYOND's future. Most online games outside of BYOND usally charge anywhere from 6$ to 10$a month, however, BYOND is currently going in rather small amounts. I believe BYOND is capable enough to create games just as good as some games outside BYOND if not better, so why do people in BYOND still look at 5 dimes as an outragously high price?(But meanwhile are willing to pay higher outside of BYOND.) If BYOND and its developers ever want to get anywhere some games are going to have to take risks. Now I'm not asking anybody's opinion but I'm going to release my game at 3$ a month when I finish it, or 30 dimes(Oh my.). Now if you think about it, you go to the store a buy a soda for 2$, thats nothing, and you do that more than once a month, so I think 3$ is more than resonable for BYOND games as it stands. If you really wanted my opinion I'd say some BYOND games are more than qualified for 5$ a month. But because of BYOND's lack of participation so far, I wouldn't go that high yet(50 whole dimes, is this guy insane!). I think its just that when you see 50 you think its a high number, so maybe we should do something like a BYONDdollar or BYOND quarters, etc. If BYOND could get some higher currencies perhaps people would see it as the little money it actually is. If your like me you spend way over 3$ a month, cause I know I usally buy a coke every time I go to the store. So why I ask do people flip when they see a game for 1$ a month? just because its 10 whole dimes? I just would like to see some other people's opinions on this subject but I hope I will be leading a way with a bit higher prices than usual in BYOND. But if BYOND ever wants to get anywhere people will have to see a dollar for a dollar not as a high number as 100, or 10 in this case.
-Darkness
ID:192858
![]() May 6 2002, 5:57 pm (Edited on May 6 2002, 6:09 pm)
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Foomer wrote:
So, in conclusion, the big thing that warrants high-cost subscriptions are games that go beyond what just anyone could build, so if you're going to charge an extra high amount for your game, it needs to either be pretty high tech, or you need to have put a whole lot of work into it that other people are just too darn lazy to duplicate! (See MLAAS.) Well, I've been working for months, never quite comfortable with my own work, but presurring my staff to be 101% orginal as I say. I have a few "High Tech" features. BYOND is quite amazing in my eyes because I learned almost anything is possible in it except for rendered 3d. I'm seasoned at programing, and have created some nice games, outside of BYOND. I like to see my self in turn with real world economics but I'm not gonna go crazy over it, I understand the "why I can make that" view because I myself do that alot :/ |
Compare this to some things. Incursion's map generation system. Lummox says it took him weeks to build, and anyone who knows knows that Lummox isn't too new to programming. I couldn't begin to tell you how to create something like that, and therefore I'd be more inclined to pay money for something that I certainly couldn't do on my own.
Looking at games like Snowboarder, though, why would I bother if I cold whip up my own version in about 15 minutes? (Literally)
Also, consider something outside of programming: graphics. How many people here are skilled at drawing quality game graphics? Pretty few, apparently, because I'm able to sell subscriptions to my product (Ensya Graphics Set) at a whole 300 dimes, which is near the price a retail game. Apparently it's a needed market because few people are able to say, "I can do that on my own, why bother?"
So, in conclusion, the big thing that warrants high-cost subscriptions are games that go beyond what just anyone could build, so if you're going to charge an extra high amount for your game, it needs to either be pretty high tech, or you need to have put a whole lot of work into it that other people are just too darn lazy to duplicate! (See MLAAS.)