1.35
New 10* Equipment - Added 6 new 10* equipment items that drop from level 61 and higher Ocean enemies.
New Static Random Dungeon - Added a level 65 Ocean dungeon, the Kraken Den, located on Lordwain.
Pink's Pub Donations - Risu is now accepting Murai donations. Depending on the amount raised, Pink's Pub may receive new decorative furniture in future updates.
Adjusted - Battle Rings are now independent of the owner's sprite. (Let me know if any skills do not update/move it properly!)
Adjusted - Miniboss color effects have been shifted to an overlay effect, (Internal changes so I can use animate on them without worrying about the color shifting breaking.)
Adjusted - Day/night lighting transitions are now very gradual instead of sudden changes.
Adjusted - Spirit Pain now has a visual effect over potential victims.
Adjusted - Battlefield status duration now ticks down at the end of a round instead of the start.
Adjusted - Monsters now have a fading death animation.
Adjusted - Vorpal strikes now take place before critical damage is applied.
Adjusted - You can now specify the amount of hours you want to rent at a time at shop stalls, up to a maximum of 720 In-Game Hours.
* Bug Fixes
- Monster turn speed is now applied properly at the start of the battle, even in the case of back attacks.
- Mortissimo and Burst Claw's damage type is now properly Slash, as they are claws.
- laplaceNET sidebar text is now the proper font to prevent run-over text.
- Ether Invite and Sheath Sword should have their momentum costs properly reduced in Stylish dungeons.
- Guest and barred lists for houses should now display less clones and more barred now that the list it's checking is the proper one.
- 'Item Get' displays will no longer run over the screen in extreme cases and will cull old ones if too many appear at once.
- FP Vamp effects now round off decimal values.
- Summoners can no longer summon Youkai onto the same tile as themself.
- Party members can no longer be kicked mid-battle.
- End Turn, when used from the battle shortcut bar, now properly listens to your end turn preference settings.
- Rockdirt's material description now properly shows that Rockdirt gives 2 Accuracy instead of the old value of 5.
- Qwarence's Breakdown Shop will no longer display equipped items in the item list.
- Rampage enchanted weapons now inflict the proper status level and duration on the first hit instead of only on the following hits.
- Self-inflicted damage no longer triggers Cobra Stance's Snake Dancer dodge.
- Arena combatants will no longer be able to steal my debug equipment.
- Quest indicators now fade out along with the NPCs they point (for NPCs that come and go at specific times).
- Moved monster damage type interactions to before the death proc. (Not really a bug, but documented here in case issues pop up.)
- Claret Call is no longer applied by Ghostwind even if the target is Unmarkable.
- Fleeing Spectres animation delay now increased to 2 seconds to prevent weirdness.
- Hooked Spearhead should no longer trigger when a pull effect is applied that doesn't actually move you.
- Potion Sickness no longer prevents you from selecting potion skills (for example, so you could use them on allies), but you still can't use a potion on a target with Potion Sickness.
ID:1928280
Aug 31 2015, 12:42 pm
|
|