I think all the master coders of BYOND should all work together on a master game. It would be great. only problem would be thinking on one idea and keeping it.
Alienman
ID:192364
![]() Jun 26 2002, 6:40 pm
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RaeKwon wrote:
Alienman22774 wrote: Not exactly -- if the work was divided up evenly, and people made their respective sections as expansive or compact as they wanted, then I would think that the only problem would be working out what exactly those sections would be. Each of those sections would be governed by a single person, and he/she would have the final say in what goes into that section, though of course the other people could offer up suggestions. For example, a typical project could consist of: - monster AI - mob types - player saving/loading - combat code - magic code - items code - item types - magic types ...etc. |
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code.
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Lesbian Assassin wrote:
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code. Mmmm.... spaghetti code... -AbyssDragon |
Lesbian Assassin wrote:
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code. All hail the DOUSC! Heh, that almost seems like a word. |
Is that something like:
obj/spaghetti |
And coperation would be a big issue ion all them working together.
Argueing would make the game go down.
RaeKwon