ID:192364
 
I think all the master coders of BYOND should all work together on a master game. It would be great. only problem would be thinking on one idea and keeping it.

Alienman

Alienman22774 wrote:
I think all the master coders of BYOND should all work together on a master game. It would be great. only problem would be thinking on one idea and keeping it.

Alienman


And coperation would be a big issue ion all them working together.
Argueing would make the game go down.

RaeKwon
In response to RaeKwon
true.
In response to RaeKwon
RaeKwon wrote:
Alienman22774 wrote:
I think all the master coders of BYOND should all work together on a master game. It would be great. only problem would be thinking on one idea and keeping it.

Alienman


And coperation would be a big issue ion all them working together.
Argueing would make the game go down.

Not exactly -- if the work was divided up evenly, and people made their respective sections as expansive or compact as they wanted, then I would think that the only problem would be working out what exactly those sections would be. Each of those sections would be governed by a single person, and he/she would have the final say in what goes into that section, though of course the other people could offer up suggestions.

For example, a typical project could consist of:

- monster AI
- mob types
- player saving/loading
- combat code
- magic code
- items code
- item types
- magic types

...etc.
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code.
In response to Lesbian Assassin
Lesbian Assassin wrote:
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code.

Mmmm.... spaghetti code...

-AbyssDragon
In response to Lesbian Assassin
Lesbian Assassin wrote:
Not unless and until all other coders acknowledge me as the Dark Overgoddess of Unworkable Spaghetti Code.

All hail the DOUSC!

Heh, that almost seems like a word.
In response to AbyssDragon
Is that something like:

obj/spaghetti
name = "Spaghetti code"
verb
work_with()
set src in usr.dreammakerclient
usr << "Ha! You wish you could work with me!"

In response to Nadrew
Not really.. I'm just hungry.

-AbyssDragon
In response to AbyssDragon
Oops I replied to the wrong person =P